(http://i.imgur.com/6W0AJa0.png)
DIRECT DOWNLOAD LINK (https://github.com/Caminha/RW-ExtendedTraits/archive/master.zip)
Adds new traits (some good, some bad)
Swiftfoot: Buff to MeleeDodgeChance.
Sluggish: Debuff to MeleeDodgeChance.
Good reflexes: Buff to MeleeHitChance.
Bad reflexes: Debuff to MeleeHitChance.
Toxicity Resistance: Buff to ToxicSensitivity.
Toxicity Intolerant: Higher debuff to ToxicSensitivity.
Toxicity Sensitive: Debuff to ToxicSensitivity.
Glutton: Buff to EatingSpeed.
Nibbler: Debuff to EatingSpeed.
Healthy: Buff to ImmunityGainSpeed.
Frail constitution: Debuff to ImmunityGainSpeed.
Social butterfly: Buffs to TradePriceImprovement, RecruitPrisonerChance and SocialImpact.
Silver-tongued: Higher buff to TradePriceImprovement, RecruitPrisonerChance and SocialImpact.
Stutterer: Debuff to TradePriceImprovement, RecruitPrisonerChance and SocialImpact.
Perfectionist: Debuff to GlobalWorkSpeed; Buffs to MiningYield, AnimalGatherYield, PlantHarvestYield, ConstructSuccessChance, FixBrokenDownBuildingSuccessChance, MedicalTendQuality, MedicalSurgerySuccessChance, FoodPoisonChance and MechanoidOperationSuccessChance.
Nyctophobe: Mood debuff when in dark.
XML documentation is always free to use! (but credit is always nice too).
Man I love when a direct download link really is a direct link, I second that description reauest but most of those are pretty self explanatory, at least the concept, if not the exact values.
Adding to current game, thank you :)
Looking at the xml, for some reason there's really inconsistent capitalization of the traits. And most of the traits are pure buffs. Social butterfly, for instance, is a pure social multiplier, and a very powerful one. Mod needs work.
Quote from: Love on May 20, 2017, 11:47:13 PM
Very nice! Could you describe what the traits do?
Yup :)
Quote from: Love on May 21, 2017, 04:44:23 AM
Looking at the xml, for some reason there's really inconsistent capitalization of the traits. And most of the traits are pure buffs. Social butterfly, for instance, is a pure social multiplier, and a very powerful one. Mod needs work.
Huh, yes, fixed that. Also social butterfly was tweaked (bonuses and commonality, it's rarer now), but remember that it isn't a multiplier since statoffsets will add the % instead of multiplying them. And the stats are still affected by their governing skills.
Looks good man. Added to the millions of mods I'm already running. :D
Like the idea. Already in the mod mix for my new session ;)
Thank you for your work