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Messages - Pushover

#1
Ideas / Re: More Backstory options
February 16, 2017, 01:42:03 AM
Backstories are not really suggested because they are rewards for supporting Tynan/Ludeon. If you purchase the Backstory In Game Access, you can provide a backstory for your own pawn that will get added into the game.
#2
I would say hold off on an official release, but push to unstable branch with no plan to update other than the most major of bugs until A17 official is ready to come out. That way you can get some feedback, and people with mods that break can continue with A16 as the latest stable release.
#3
You can also do this with stone wall blueprints if you have materials. Can cancel afterwards for all resources back.
#4
General Discussion / Re: Early-game clothing source?
January 23, 2017, 08:36:16 PM
Quote from: DanielCoffey on January 23, 2017, 06:18:57 AM
Will they "self-admit" to a cool room or do I have to manually manage their heat impairment and get them in there by order? I do have a freezer which I am currently allowing to vent to the central room by holding the door open. I figured a quick dash outside for fuel for the genny was a small price to pay for cooler nights!

I know there are mods around for situations like this (Closeable Vents for example) but I feel these guys will be screwed over the winter unless I can get lucky with a Trader or can start hunting again when the heat breaks.

Pawns will seek a safe temperature as soon as they check for a job and are suffering from serious heatstroke or hypothermia. Hypothermia you want to manage, since serious hypothermia means frostbite, which is bad. They will head indoors and wait until they no longer have the serious condition and check for a job. The micromanagement comes because they will head out with minor heatstroke, reach their job with serious heatstroke, then walk back after not doing any work.

Nothing is preventing you from hunting in the winter, or growing if you have an area with sufficient cooling. Winter is easier than summer on warm maps.
#5
Had a Mechanoid drop with 2 scythers and some centipedes. I was not paying attention to my animals, and a puppy had wandered out of my base. Scythers both acquired the puppy. First shot misses, second shot hits... the other scyther, taking out its leg. That is how my puppy beat a scyther.
#6
General Discussion / Re: Early-game clothing source?
January 23, 2017, 05:44:37 AM
Assuming this has to do with heat waves with tribals: I find building a passive cooler in a small (4x4 or so) room is the only solution early. Micromanage the heatstroke, when they go to the room to cool down, draft them until the heatstroke is fully gone.
#7
The issue is from how a hungry animal looks for food, since it looks for the one that is 'closest' (and maybe weakest) in tiles, even if it means running 100+ tiles to go around a huge wall. I don't like how this works, but I'm guessing it's done for performance. That said, this isn't an algorithm that runs too often (whenever an animal gets hungry), so it could probably be improved.
#8
To throw up a quick firebreak, you can construct stone walls and just leave the placed stone without finishing construction.

Regarding smokeleaf, it's good universal currency, but if you are using your own caravans to trade, all colonies will buy, and for most of the game you are hard pressed to produce 10+k silver of smokeleaf a season. If you can, it's harder to find useful things to spend that silver on, although I've been dumping mine into luci.
#9
https://drive.google.com/file/d/0B5n7YhgyIkKPVHJJX2FiVnplREU/view?usp=sharing

Managed to get it to consistently bug out here. Still not 100% sure of the repro steps, but at least you can see a setup where it fails, before the failure occurs.

York is in the process of forming a caravan with all the cloth. If you immediately order him to haul the cloth in the top left corner, the caravan prep breaks. My belief is that it has something to do with averaging item health, and nothing of the correct type of item (quality) existing anymore. However, I've found it hard to reproduce reliably. I've seen a few different errors associated with forming caravans and standing around. The attached one is the ...started 10 jobs in 10 ticks.

Sometimes, drafting and moving the pawn will get them to pick up a different stack of items, which can sometimes avoid this error, but it's a little unreliable.
#10
General Discussion / Re: Any plans for bigger maps?
January 20, 2017, 03:58:17 AM
Did you select 400x400 under Advanced when picking your starting location when you started your colony? The default is a little small if you are on a flat map without a coast, although you could make a spiraling exterior to give yourself more of a response time.
#11
Quote from: b0rsuk on January 19, 2017, 05:04:48 AM
I must be dense but how do I load cargo onto animals like mufallo ? I can only attach something like 30 kg. I have no mufallos, but I do have trained elephants.
Right now the only animals that can carry stuff in caravans are muffalo and dromedarys (camels).
#12
Quote from: NeverPire on January 18, 2017, 06:30:57 PM
Quote from: Pushover on January 18, 2017, 03:46:44 PM
Would still be nice if it saved the last direction (assuming the direction is legal still) instead of picking randomly.
You can still change each time you create a caravan and in the future some people will send caravans to a ot of differnt directions. Personnally, I prefer the option like it is at the moment.
I would like just they change the name of the tab from "Configuration" to "Direction".

Yeah, it saves me some clicks still, since I make many trades with the neighboring colony, and want to pick the same exit direction. It's a small QoL fix.

EDIT: One more thing, when forming a caravan for prisoners, if you cancel formation, the prisoner should go back to his cell, not try to escape because he is outside his cell.
#13
Ideas / Re: They should add cancer to the game.
January 18, 2017, 04:46:12 PM
There is carcinoma already. Toxic fallout is not radioactive fallout, although arguably eating stuff that's been exposed to fallout could be bad, but the event is punishing enough. Probably the worst non-combat event to occur.
#14
Ideas / Re: Your Cheapest Ideas
January 18, 2017, 03:49:40 PM
I don't think you can harvest eyes in the base game. You can remove them by installing bionics.

You can't buy limbs in vanilla that are not bionics or prosthetics.
#15
Would still be nice if it saved the last direction (assuming the direction is legal still) instead of picking randomly.