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RimWorld => General Discussion => Topic started by: siks on October 25, 2017, 07:04:51 AM

Title: Uber Extreme Difficulty?
Post by: siks on October 25, 2017, 07:04:51 AM
Hello.

Is that it? Is that all you got Ludeon? Where's the Uber Extreme difficulty where you get bombarded by raiders, infestations and psychic waves at the same time?
Seriously. There needs to be a difficulty where starting with absolutely nothing but a single colonist on Randy Random is not a viable option.
The time it takes for anything interesting to attack or infest my base also is sometimes rediculously long.
Title: Re: Uber Extreme Difficulty?
Post by: CannibarRechter on October 25, 2017, 07:10:13 AM
I assume you are playing other mods, custom scenarios, and perhaps prepare carefully where you have given yourself, perhaps, too much stuff and therefore made the game easier? This is common amongst modders. Custom story tellers aren't too hard to write. I play with one that uses "normal" difficulty for diseases, trade, and crops, etc, but highly increased raid difficulty.
Title: Re: Uber Extreme Difficulty?
Post by: siks on October 26, 2017, 09:01:23 PM
Not at all.
I start with nothing except for a single colonist which doesn't have any of those inabilities for manual/skilled labour or else there's likely no chance I'll get anywhere.
All skills are very low, but I give a passion for them so they can improve quickly. Sometimes I add a single pistol so I can hunt without being attacked back every single time (I have a mod which increases animal agression if attacked with melee) apart from that no clothes, no resources, no ship chunks or items nearby and no animals.

My world is always one 'step' towards the cold on the slider for temperature and one 'step' towards more rain.
I usually start in the average green part of the world so I can have winters, and always close to raider bases so I can try attack them when I can with minimal travel.

I usually start in a mountainous area, which makes defence easier but from what I know it makes infestations possible which can be an absolute killer.

Apart from that, my mods include only stuff that makes things easier for me.
Allow tool,
replace destroyed objects with blueprint,
clearer rich soil,
efficient light (reduces light usage from 75 to 25, I guess this makes things barely easier),
haulers bring resources to blueprints,
conduit destruct tool,
uniform power armour colour,
bigger stacks (only started using recently, helps somewhat),
animal logic,
more hair,
different space ship chunks (some give a bit of gold, a bit of silver so I guess that's pretty helpful but that means they don't give components which I value more),
realistic starvation (I found it pretty annoying how colonists begin starving within a single day, and that they can starve to death in a mere 3 days. On top of extending starvation, it makes it far slower to recover and colonists suffer more from starvation),
supply and demand (a fairly new one, but gives traders more silver. Never found they have too little silver unless they're a tribal or just a group passing by, but I thought why not),
natural walls (so I can fill in holes in mountains with the same rock),
smarter food selection (so the stupid colonists don't go around eating raw meat and corpses whilst food is being cooked).

I like things being hard, but no rediculously impossible. Starting with very low skills and/or no passion, you'll end up being raided by raiders who are armed with guns just because your colony has built a small amount of wealth, but you may not have anything to defend itself apart from melee weapons.

I'd love to play something that keeps me on my toes all the time. I don't want raiders to come along and wipe me out the first go, but I'd like to be constantly attacked and helped by the game to keep everything tense and even without leaving tonnes of boring time in between.


Title: Re: Uber Extreme Difficulty?
Post by: freemapa on October 26, 2017, 10:10:29 PM
Quote from: siks on October 25, 2017, 07:04:51 AM
Where's the Uber Extreme difficulty...
Quote from: siks on October 26, 2017, 09:01:23 PM
...my mods include only stuff that makes things easier for me.
Just to clarify, do you want the game to be easy, or hard? Seems like if they made it harder, you'd just add more mods to make it easier.
Title: Re: Uber Extreme Difficulty?
Post by: Daimonin on October 26, 2017, 10:16:41 PM
He means QoL mods that make the colony easier to manage, not make the game easier itself. Though some of them DO help make it a bit easier.

Larger stacks, efficient lights, and different spaceship chunks probably being the biggest offender from what I see, though realistic starvation might be a big help too.
Title: Re: Uber Extreme Difficulty?
Post by: freemapa on October 26, 2017, 11:15:27 PM
I know... it was all in good fun. :D
Title: Re: Uber Extreme Difficulty?
Post by: Canute on October 27, 2017, 02:57:18 AM
QuoteMy world is always one 'step' towards the cold on the slider for temperature and one 'step' towards more rain.
I usually start in the average green part of the world so I can have winters,
So long you allways start in the green part, the difficult got reduced alot.
You have enough to hunt,harvest and enough wood.
And the storyteller will feed you with addional pawns.

Start as tribe in an extreme desert with summer temps above +50C or at ice sheet with average. below -10C.
Then you got a real difficult to feed your pawns.

Title: Re: Uber Extreme Difficulty?
Post by: Mkok on October 27, 2017, 03:32:45 AM
Quote from: Canute on October 27, 2017, 02:57:18 AM
So long you allways start in the green part, the difficult got reduced alot.
You have enough to hunt,harvest and enough wood.
And the storyteller will feed you with addional pawns.

Start as tribe in an extreme desert with summer temps above +50C or at ice sheet with average. below -10C.
Then you got a real difficult to feed your pawns.

Exactly this. Try playing on a pole, where the temperatures go -100°C middle autumn. I had great fun dealing with an evil ship that crashed at the beginning of autumn, half way across the map from my base in the first year. If not for the psychically deaf Mia, I would have had no chance of survival.

But dissable the cheaper lighting mod, that would have made that game WAY TOO EASIER if I had that!

Desserts might be hard too, but they make infestations kinda easy to deal with.
Title: Re: Uber Extreme Difficulty?
Post by: Nameless on October 27, 2017, 09:59:04 AM
Go to scenario editor and set the raid/ships interval yourself.
Title: Re: Uber Extreme Difficulty?
Post by: Limdood on October 27, 2017, 12:16:55 PM
Yep, scenario editor -IS- the uber ultra extreme hard mode.

Disable good events...disable planting...set frequent raids...adjust global pawn stats...set all pawns to have pyromaniac, etc.
Title: Re: Uber Extreme Difficulty?
Post by: Songleaves on October 28, 2017, 02:42:06 AM
Try playing with random colonists (no re-rolls) and random starting location. I've been on a scenario where I began with a sole pacifist, on extreme permadeath mode, on ice sheet, with level 0 construction to boot.
Title: Re: Uber Extreme Difficulty?
Post by: cultist on October 28, 2017, 07:57:49 PM
Okay, now do it on ice sheet.  8)
Title: Re: Uber Extreme Difficulty?
Post by: siks on October 30, 2017, 11:32:43 AM
Lots of good points, thanks.

I'm going to give the extreme temperature areas a go. I wasn't aware the scenario editor lets you modify the events, unless that's a new addition. I haven't messed with it much in the previous few updates.

I don't see why everyone seems to think I have an army of mods that make the game easier and now I'm complaining about difficulty, some help a bit sure but not enough to make the difference between a colony dying or surviving.
@freemapa Yes, I mean quality of life mods, not stuff that will make the game easier.
I'll be disabling the light power usage mod since it only helps and doesn't make quality of life better.
I don't see others as very helpful though, space ship chunks don't give you more stuff, they make certain chunks give you different stuff. If you get gold or silver it's not worth anything if you can't get a hold of traders or you're not at the level where gold is necessary to build some stuff. Components are used in practically everything, so it's somewhat harder if you're losing out on them.

Starvation length I can definitely see being something that helps out, but I find anything near 3 days as being completely rediculous, no matter how much harder it makes the gameplay. Rimworld colonist are definitely not anorexic, some are in fact fat. I can make the scenario be in an area with less resources as a substite, but if food is always low an increased length will only delay a colonists death not make them need less food entirely.

Title: Re: Uber Extreme Difficulty?
Post by: dkmoo on October 30, 2017, 11:50:49 AM
I would like to see a 4th AI story teller that's just evil and purposely throws the worse possible $hit at you at the worse possible moments, all the time (think Randy extreme but on "a$$-mode" the whole time).

Call it Maddy Masochist or something...
Title: Re: Uber Extreme Difficulty?
Post by: Mkok on October 30, 2017, 02:44:17 PM
Quote from: dkmoo on October 30, 2017, 11:50:49 AM
I would like to see a 4th AI story teller that's just evil and purposely throws the worse possible $hit at you at the worse possible moments, all the time (think Randy extreme but on "a$$-mode" the whole time).

Call it Maddy Masochist or something...

You mean something like this?

Where am I? What is going on? Last thing I remember is getting into cryptosleep on board of Space X 23, on route to a glitterworld. Why am I in middle of a jungle? Did our ship have a mulfunction, and my cryptopod crashed here? there seem to be 2 others here, let's see if they are okay ... -BEEP, BEEP- ...  wait, what is that sound? -BIOLOGICAL LIFEFORMS DETECTED- ... no way, could it be ... -EXTERMINATE- ... f**k, mechanoids! I though they were just a myth! ... stay calm man, you got this, remember your training. You didnt go through New Vetnam for nothing, pick up that rifle and take out their sensors, the stories say that is their weakness! You got this man! This isnt how you are going to die!

/few hours later/

Phew, finally that was the last of those damn machines, one of the other guys bought a bullet straight to the brain, but it is okay, we should be able to survive this ... wait ... wait wait WAIT! ... is that a frigging nuclear cloud in there! Why is the geiger counter in my pod making that sound! you got to be kidding me! Okay, no problem here. We just have to build a shelter, we should be able to make one by recycling our drop pods. Stay calm man.

/30 minutes later/

What is that sound? Sounds like space debris. Could it be more survivors form our ship? lets hope so. ... Oh crap, it's pirates! And they started bombarding us with artillery as well! Stay calm man, you once single handly took down 40 vets, you can do this! And you are not alone man!

/one long shootout later/

Phew, today must be my lucky day, I got at least 8 of them. And my new friend isn`t bad either, I feel we will get along just fine. Time to finish our shelter. ... Okay, shelter is almost finished -THUMP- ... was that an earthquake? ... -THUMP THUMP- ... ... ... OH MY GOD, RUN! ITS ENRAGED ELEPHANTS NOOOOO ???
Title: Re: Uber Extreme Difficulty?
Post by: dkmoo on October 30, 2017, 03:23:38 PM
Haha @mkok, exactly...

maybe throw in a heatwave/cold snap while they are at it as well...
Title: Re: Uber Extreme Difficulty?
Post by: Devon_v on October 30, 2017, 04:10:42 PM
For what it's worth, Randy is not the hardest storyteller. Randy doesn't care what day it is, or how long it's been since the last raid. Randy can go months without doing anything bad to you at all. Sure, Randy can just drop three horrible things on you at once, but he's no more likely to do that than drop three great boons on your colony. Hildegard Epic I think is the one who just piles sorrow on your head until you die, but I might be confusing her with one of the other mod storytellers.
Title: Re: Uber Extreme Difficulty?
Post by: Nameless on October 31, 2017, 02:39:57 PM
Thats a rimsenal story teller.
Title: Re: Uber Extreme Difficulty?
Post by: sadpickle on October 31, 2017, 02:53:38 PM
I think there's a Lovecraftian mod probably ramps up the difficulty.

The hardest vanilla storyteller is Cassandra, I think. She just keeps piling on the hurt. I'm not even sure it caps. I don't play Cassandra because I'm a wimp.
Title: Re: Uber Extreme Difficulty?
Post by: Devon_v on October 31, 2017, 05:35:12 PM
Quote from: Nameless on October 31, 2017, 02:39:57 PM
Thats a rimsenal story teller.
I know. I was saying Randy is not the hardest vanilla storyteller, and also that there is a modded storyteller who heaps pain on you.

I agree that a high level Cassandra is the meanest. Even Phoebe hits hard on extreme.
Title: Re: Uber Extreme Difficulty?
Post by: Bozobub on October 31, 2017, 05:38:36 PM
AFAIK no, Cassandra does not cap, but I'm not sure.
Title: Re: Uber Extreme Difficulty?
Post by: ColonistGirl on October 31, 2017, 06:53:35 PM
Quote from: cultist on October 28, 2017, 07:57:49 PM
Okay, now do it on ice sheet.  8)

I've actually found ice sheet to be easier than extreme desert. -100C? Pfft, that's nothing.

Try an extreme desert during a permanent heatwave (got a mod that allows that and permanent cold snaps), where the temperature outside the base is hovering around 120C. Even people in camel hair dusters and cowboy hats have to limit their time outdoors or they start suffering. And people without them? Yeah, don't even LOOK at the door to outside, or you'll catch fire and die. Had one person that I forgot to set to "stay the hell inside" walk out to repair a busted geothermal generator that was a short walk away. About 10s later, "colonist needs rescue!"

I've been enjoying the super-extremes lately. The permanent heatwave/cold snap mod is a lot of fun. For added fun, try an extreme desert, permanent heatwave, permanent toxic fallout, on a flat map where you can't just dig into a mountain. Trying to keep your buildings livable is rough.
Title: Re: Uber Extreme Difficulty?
Post by: GOOSEpk on November 10, 2017, 10:36:34 AM
I find the starvation one is the biggest thing that will make it easier. I agree that it is ridiculous to starve to death in 3 days but that helps in a way that food grows in such a short time in the game, so you have a very easy time in an otherwise critical or hard part of the game in most cases
Title: Re: Uber Extreme Difficulty?
Post by: Disnof on November 16, 2017, 11:11:56 PM
You can try storyteller mods such as Pandora Dark which will easily give you raids in the 100s to 1000s. Or you can just handicap yourself. You seem to be building with the most optimal setup in easy to defend maps.  My current run I am on a flat map with no walls around my base, thus no kill box, and a I am not using turrets/traps/mortars.  This has been very fun :)
Title: Re: Uber Extreme Difficulty?
Post by: Perq on November 17, 2017, 07:38:00 AM
You are running easier setup with lots of mods that make it easier for you, while at the same time you complain about difficulty? Ok. XD

You are also using mods to get pawns with passions to important skills. Try with pawns that are randomly bad with crucial things, so that you have something to worry about.

You are quite literally removing the option to get random, difficult problems to deal with.