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RimWorld => General Discussion => Topic started by: LudeonIsTrash on December 31, 2019, 07:01:28 AM

Title: Tynan is not a real game designer.
Post by: LudeonIsTrash on December 31, 2019, 07:01:28 AM
Tynan has never designed a game in his life.  He only designs luck generators like you'll find in a casino.  A true game involves threats that can be addressed, while this luck generator simply dumps trouble in your lap with nothing that can be done.  First a blight on my crops, instantly killing the bulk of a field.  A true game would allow the blight to cause damage but also allow means to stop it.  Not simply an insta-kill on a field. Bad game design.  Then once the field is replanted, another insta-kill in the form of a cold snap.  Virtually no time to harvest the remaining corn.  Multiple fields and huge amounts of labor wasted.  A true designer would make heat wave and cold snap be POSSIBLE events, and not simply assured every season.  It is truly a garbage mechanic that crops have such a high chance to be insta-killed.  No skill involved - just an rng sh*t on the player.  You think those crops are just an optional part of survival LOL?  Bet the game gives me a toxic winter so I can't eat the animals either.  You're going to dislike this post, but this is the best post you'll ever get. You won't learn anything from people who kiss your @ss - you learn from people who call you out on your sh*t.  Game design school is in session, but it seems you barely heard of it.  Don't be like the other games who call themselves "difficult" as a way to mask their inability to create balance. 
Title: Re: Tynan is not a real game designer.
Post by: ReZpawner on December 31, 2019, 11:37:47 AM
Can this be sticked for shits and giggles?
Title: Re: Tynan is not a real game designer.
Post by: Ramsis on December 31, 2019, 11:53:56 AM
I'd like to think that after so many copies of the game sold that obviously the Ludeon Team has developed something great or people wouldn't buy it. Keep in mind this is an indie title and not a triple A crazyhorse and yet the game has gone well past a million sales.

I am sorry that you're having a rough time in the game though, I'd personally be happy to help you out if you're looking for advice or thoughts on how to survive some of the more tedious scenarios the game tries to throw; you may also have some luck with our many mods both on the forum and the Steam workshop that may disable or tweak the events that are bothering you.

I don't hate you for your post, you sound like a normal person who's just stressed out by some ingame bad luck, but in the end we can all offer some helpful advice and tips to get you going. Happy New Year btw whenever you celebrate! :D
Title: Re: Tynan is not a real game designer.
Post by: 5thHorseman on December 31, 2019, 03:43:25 PM
Quote from: LudeonIsTrash on December 31, 2019, 07:01:28 AM
You're going to dislike this post, but this is the best post you'll ever get.

I disagree on both points. I loved this post, but think you are not real post writer you just can't play games right.
Title: Re: Tynan is not a real game designer.
Post by: B@R5uk on December 31, 2019, 07:57:13 PM
I wonder what's wrong with me? I see the name of ST and think of identificators naming in Java coding and again wonder: why ST have chosen to be a class name and not a variable name?
Title: Re: Tynan is not a real game designer.
Post by: ManHuntingSquirrel on January 01, 2020, 02:40:47 AM
Try playing on other storyteller, lowering the difficulty, making your own scenario or installing some mods to make life easier. Rimworld, due to non-existing scripts that force you to do stuff, is a pretty customizable game. Anyways happy 2020
Title: Re: Tynan is not a real game designer.
Post by: Goldenpotatoes on January 03, 2020, 12:51:28 PM
All this post tells me is that someone really hates your crops.
Title: Re: Tynan is not a real game designer.
Post by: Bozobub on January 04, 2020, 02:39:45 PM
*blink*

That gave me the image of Tynan ambling through his cornfield, murdering cornstalks one-by-one.

"F*ck you, corn!" *punt*

"I'll give you one right in the ear!" *stompstompstomp*

Totally made my day.
Title: Re: Tynan is not a real game designer.
Post by: LWM on January 05, 2020, 11:39:27 AM
My sweetie's response after about 2 seconds of reading:  That's how life works!  Have you heard about the Irish Potato Famine, Sir or Madam?  I don't like that kind of game, so I don't play it, but it IS a game!

(I will point out that Capitalist policies meant that Irish was still exporting lots of food during the famine, the rich bastards kept all the food and let the poor starve.  At least we don't have THAT in RimWorld?)

My response: RimWorld IS marketed as rogue-like, right?  I mean, it's not REALLY roguelike, but it's got a lot of the same characteristics - including dying a lot ;)
Title: Re: Tynan is not a real game designer.
Post by: Bozobub on January 05, 2020, 03:14:27 PM
Not saying it never happened/happens, but I've never seen RW marketed as a roguelike, and I would correct anyone referring to it in that manner. It's not Dwarf Fortress (which has an actual roguelike game, along with the fortress-building game).
Title: Re: Tynan is not a real game designer.
Post by: LWM on January 05, 2020, 03:16:46 PM
Maybe it feels more roguelike if you start with more random stuff :)
Title: Re: Tynan is not a real game designer.
Post by: Kirby23590 on January 06, 2020, 03:45:53 PM
(https://rimworldwiki.com/images/thumb/3/33/Randy.png/250px-Randy.png)
Randy doesn't follow rules.
And he doesn't care if they make a story of triumph or utter hopelessness.
It's just all drama to him...

Unless you're playing Cassandra or Phoebe instead...
Title: Re: Tynan is not a real game designer.
Post by: khun_poo on January 07, 2020, 08:42:38 AM
losing a game then blame the creator? your logic is kinda mess up.
Title: Re: Tynan is not a real game designer.
Post by: ToXeye on January 07, 2020, 09:42:07 AM
I have the same perspective as OP, but less aggressively so  :)

The best thing I can say is that the first playthrough will be an experience. Not so much for subsequent playthroughs. The best way of getting drama in Rimworld is to do stupid things that make it possible to die for other reasons than just famine, cold snaps and similar "storytelling". After all, the best games are the games where you tell your own story... like minecraft or stardew valley.
Title: Re: Tynan is not a real game designer.
Post by: LWM on January 07, 2020, 04:41:43 PM
Quote from: ToXeye on January 07, 2020, 09:42:07 AM
The best way of getting drama in Rimworld is to do stupid things that...

For me, the best way of getting drama is mods ^.^

That Crash Landing mod?  Super dramatic first little bit.
Title: Re: Tynan is not a real game designer.
Post by: SpaceDorf on January 12, 2020, 07:58:53 AM
Quote from: LudeonIsTrash on December 31, 2019, 07:01:28 AM
Tynan has never designed a game in his life.  He only designs luck generators like you'll find in a casino.  .....

I finally found an answer to that :

Rimworld is nothing like a Casino. You Pay only once and you get the Whole Game without DRM, DLC, PTW,  Micro Transaction and all the other casino bullshit modern GamePaydesign From TripleA to Free Mobile Apps gives you.
Instead you get an active gamer and modding community which is still active years after the release of the final game.

The gameplay itself is deceptivly easy, while solving the problems the Game throws at you require actual thinking.
Again, nothing like a Casino.
If you feel inclined to mention Poker or Blackjack, which require thinking and strategy.
Those are actually the Games where the Casino could loose money.
... actually .. for Poker the Casino wins all around, because it is only used as location.. the Players have to bring and lose or win their own money .. no Casino Money is actually at risk.
Title: Re: Tynan is not a real game designer.
Post by: Aiven on January 13, 2020, 06:44:32 AM
Farmville might be more your alley?
Title: Re: Tynan is not a real game designer.
Post by: Livingston I Presume on January 21, 2020, 09:21:19 PM
Quote from: LudeonIsTrash on December 31, 2019, 07:01:28 AM
It is truly a garbage mechanic that crops have such a high chance to be insta-killed.  No skill involved - just an rng sh*t on the player.  You think those crops are just an optional part of survival LOL?

bruh, indoor growing, hunting, cannibalism, trading, send out a hunting party to the next cell, or grow a variety of crops like people do IRL to survive, food grows at different rates so maybe if you have potatoes and other things you'd have have some food while you wait for corn to grow.  No skill my @$$, you've tried one strategy that was already poorly thought out and are now blaming the game.  This is a very strong case of sad cause bad.
Title: Re: Tynan is not a real game designer.
Post by: Morloc on January 23, 2020, 05:59:24 PM
Quote from: LWM on January 05, 2020, 11:39:27 AM(I will point out that Capitalist policies meant that Irish was still exporting lots of food during the famine, the rich bastards kept all the food and let the poor starve.  At least we don't have THAT in RimWorld?

No...in Rimworld we enjoy superior Kommunist policies which cause my fellow colonist survivors to stave even without blight. We're then forced to butcher, cook and eat them while selling bolo hats made from their skin.

I hope you can forgive me, but I'm going to go out on a limb here....and disagree with the OP.

???

-Morloc
Title: Re: Tynan is not a real game designer.
Post by: Leversun on January 24, 2020, 06:06:39 AM
I chosen to be a class name and not a variable name.
Title: Re: Tynan is not a real game designer.
Post by: TheMeInTeam on February 03, 2020, 10:40:43 AM
I was expecting a better quality troll.  Something about a dwarf fortress ripoff, or borrowing modder ideas too much, or other accusations that are silly but at least have some basis in the actual gameplay of Rimworld.  Even a complaint about the game being shallow due to no Z axis would be better haha.

Though I admit the casino thing had some surprise factor to it, in a game where people can nearly guarantee survival on normal biomes/settings at merciless.
Title: Re: Tynan is not a real game designer.
Post by: crowman on February 03, 2020, 01:57:19 PM
Randy Random? More like Randy Rake my ass and do it twice, oh baby gurl you know it's nice when mechs arise, your base is dice, the doggo dies OH SHIT his wife's insane, lighter in hand, stockpile's aflame, my soul is draining, my rectum's raging but I know Randy is nice cuz once we're dead he'll do it again.
Title: Re: Tynan is not a real game designer.
Post by: Bozobub on February 04, 2020, 09:58:20 PM
This forum is amazing sometimes =) .
Title: Re: Tynan is not a real game designer.
Post by: Kirby23590 on February 05, 2020, 12:09:59 AM
Let me dab on this Topic...
(https://pngimage.net/wp-content/uploads/2018/06/roblox-dab-png-5.png)
Also i finally changed my profile picture after all those years...
Title: Re: Tynan is not a real game designer.
Post by: RicRider on February 05, 2020, 08:50:42 AM
Your post had me wondering, 'why is this dolt trying to grow crops in an inhospitable climate?' But then I remembered that this is precisely how evolution works. The dumb have to die for the smart to live.
Title: Re: Tynan is not a real game designer.
Post by: Kirby23590 on February 05, 2020, 08:56:04 AM
Something like that...

Or otherwise known as the Survival of the fittest or "It's killed or be killed" in those lines...

In other words... Hydroponics or indoor farms... And learning from your mistakes... 

Which made me wonder if the OP learned from that...  :P
Title: Re: Tynan is not a real game designer.
Post by: Xeno360 on February 15, 2020, 11:15:45 PM
I'm waiting for the author to give us a link to a video game that he has designed since they are obviously an expert in game design.

As a fellow game developer (Software / Solution Developer full time) I can attest to how difficult and time consuming making a game - especially with in depth mechanics this game has such as Pawn AI, animal AI, environmental disasters and so on).

I am developing a game with a few similar systems and it is far from easy:
http://facebook.com/asimplelifeonlinegame
In my opinion, the author of this thread can stuff his opinion where the sun don't shine.


PS: I'd also like to bring attention to how much of a scared coward this person is given the fact their username and any reference to their real self is bogus.
Title: Re: Tynan is not a real game designer.
Post by: Teleblaster18 on February 16, 2020, 11:22:24 PM
I want to offer the OP a hug, free of charge.
Title: Re: Tynan is not a real game designer.
Post by: ManHuntingSquirrel on February 17, 2020, 06:43:43 PM
Can we turn this post into a shitpost thread?
Title: Re: Tynan is not a real game designer.
Post by: Tynan on February 18, 2020, 03:41:27 AM
Alright alright, while I certainly invite criticism (and won't ban if even if it's unreasonable) it seems clear there's some element of trolling here and the bait is being taken. This isn't productive. So I'm going to lock this.

As the rules state, anger venting is not what this forum is for. Of course, criticism with intent to help is welcome on the appropriate forums (including this one).