+1 for update please, this mod was amazing.
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#2
General Discussion / Re: Unstable build of 1.0 available
June 20, 2018, 09:13:49 AM
Unless I'm missing something, when crafting clothing, when you check "pause when satisfied" there is no option to put in a number for that section as there is with other worktables.
https://i.gyazo.com/b9073ccd7f4be8374e13693c4917c6d4.png
https://i.gyazo.com/b9073ccd7f4be8374e13693c4917c6d4.png
#3
General Discussion / Re: Unstable build of 1.0 available
June 18, 2018, 01:42:49 PM
I think stack sizes need to be bigger. 75 is way too low I think.
#4
Bugs / [1.0] Colonist who dies in caravan remembered as banished
June 18, 2018, 06:28:57 AM
Not sure if intended but I sent a couple of colonists out to rescue a downed refugee and the two colonists and the refugee both died (I assume they both died, the caravan was lost). Rest of my colony now has "Colonist banished to death" debuff. Neither of them were banished.
#5
General Discussion / Re: Quality of Life mods you will be sad are gone till moders patch 1.0
June 18, 2018, 04:28:04 AM
Stacks XXL.
Compact, pretty bases >> huge ugly warehouses.
Compact, pretty bases >> huge ugly warehouses.
#6
Support / Re: Black squares/ flickering on exterior terrain ( sand )
November 27, 2017, 02:26:45 PM
I also get this a lot in Rimworld (every version I've played as I bought it on Steam release).
i7 4790k
32GB RAM
GTX 980
i7 4790k
32GB RAM
GTX 980
#7
General Discussion / Re: Maybe Pigs and Boars should have Intermediate intelligence?
November 13, 2017, 04:16:44 PMQuote from: poma on November 13, 2017, 12:30:41 PMQuote from: BadgeAddict on November 13, 2017, 10:43:34 AM
do note that they leave a mess, which in turn needs cleaned.
Just don't let them inside your buildings? Dirt has a magical property that it can't get dirty. There is no need for a fancy floor in the warehouse or freezer.
With that logic then just don't train your boars in hauling?
#8
General Discussion / Re: Alpha 18 unstable test build is released
November 08, 2017, 07:31:22 AMQuote from: Garry on November 07, 2017, 02:13:57 PMso after 5 year in game time i have breakdown event every day 90% of the time its AC unit 10% its something else is this normal for A18? or its just Randy?
Also on Randy and also seem to have an unusual amount of breakdowns.
#9
Bugs / [0.18.1712] Mad Squirrel combat bug
November 07, 2017, 10:28:26 AM
https://i.gyazo.com/6c71251619c92743e4bd3a9783ca217d.jpg
"Could not resolve any root: logentry debugLabel: combat interaction"
Squirrel attacked the door then there's the error in the combat log. The error list then pops up behind.
"Could not resolve any root: logentry debugLabel: combat interaction"
Squirrel attacked the door then there's the error in the combat log. The error list then pops up behind.
#10
Releases / Re: [A17] Combat Extended - v1.4c A Dog Said patch (26.07.2017)
July 30, 2017, 09:38:21 AM
Is anybody able to tell me what is causing the conflict with CE please? Thank you
https://gist.github.com/e2caaaea880d8df52774b9fbd76bbbd6
https://gist.github.com/e2caaaea880d8df52774b9fbd76bbbd6
#11
Releases / Re: [A16] SeedsPlease!
January 22, 2017, 08:50:00 AMQuote from: Skissor on January 22, 2017, 08:18:32 AM
There is something weird going on with this mod + Vegetable garden.
You can extract strawberry, blueberry, gooseberry seeds etc. but you have no option to plant any of these plants in the growing zones.
Have you done the agriculture research?
#12
Releases / Re: [A16] SeedsPlease!
January 21, 2017, 04:43:14 PM
For some reason i can still plant all the fruit trees with no seeds.
https://i.gyazo.com/c20bc27095f0e2faa133684b5dd00eee.jpg
Only mods listed here:
https://i.gyazo.com/40700d2c6520cb171bc30c1461689492.png
https://i.gyazo.com/c20bc27095f0e2faa133684b5dd00eee.jpg
Only mods listed here:
https://i.gyazo.com/40700d2c6520cb171bc30c1461689492.png
#13
Releases / Re: [A16] SeedsPlease!
January 09, 2017, 07:44:13 AM
I think also you can grow fruit trees from Vegetable Garden without requiring seeds aslong as you have it researched.
#14
Releases / Re: [A16] EPOE Hardcore Version 1.0
December 28, 2016, 08:39:25 AMQuote from: Rah on December 27, 2016, 08:02:23 PMQuote from: gillsminnow on December 27, 2016, 07:27:27 PM
Thank you, this is great. Any chance of a workshop link?
Hi, thanks. I might make one yeah. It's very easy to install though; you just put it into your mod folder.
It was more for the ease of receiving updates of the mod. Will be playing with it today, thanks again!
#15
Releases / Re: [A16] EPOE Hardcore Version 1.0
December 27, 2016, 07:27:27 PM
Thank you, this is great. Any chance of a workshop link?