So I figured the numbers today just to find out how useful (or not) this is. All these calculations are from the rimworld source and then tested in game. (RimWorld.Plant.YieldNow() encase anyone is interested in looking for themselves)
Crop yield is done on a sliding scale from when the crop first becomes harvestable for items (in the case of trees 40%) to when they are fully grown.
It scales up evenly from 50% at minimum harvestable growth to 100% at 100% (duh)
Examples:
At 100% an oak tree will yield 65 wood
At 40% it will yield 33 or 32 (rounded randomly)
At 70% (dead center) it will yield 48/49.
Since trees gain 50% harvest in 40% growth but then only another 50 in 60%, when tree farming it is most profitable to cut them at 40% (not including planting time).
If anyone is interested in one for 40% or has any tips on how to make that value changeable in-game, let me know
Crop yield is done on a sliding scale from when the crop first becomes harvestable for items (in the case of trees 40%) to when they are fully grown.
It scales up evenly from 50% at minimum harvestable growth to 100% at 100% (duh)
Examples:
At 100% an oak tree will yield 65 wood
At 40% it will yield 33 or 32 (rounded randomly)
At 70% (dead center) it will yield 48/49.
Since trees gain 50% harvest in 40% growth but then only another 50 in 60%, when tree farming it is most profitable to cut them at 40% (not including planting time).
If anyone is interested in one for 40% or has any tips on how to make that value changeable in-game, let me know