Quote from: KrolCwanPL on November 15, 2016, 09:29:03 AM
I've found another bug in new version, embrassure is not "working", pawns can't shot through it, it's just like a wall.
Here's pic: http://imgur.com/a/P9lzj
tested. With last version, i don't see problems.
http://image.prntscr.com/image/c739b9cd82f94050bdadb82db7f6b37a.png
If you use mods that change pawn, need compatible patch.
Need to add comps and change ITab_Pawn_Gear to Combat_Realism.ITab_Inventory in <inspectorTabs>
like in CR Example:
Code Select
<ThingDef Name="BasePawn" Abstract="True">
<thingClass>Pawn</thingClass>
<category>Pawn</category>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<altitudeLayer>Pawn</altitudeLayer>
<useHitPoints>false</useHitPoints>
<hasTooltip>true</hasTooltip>
<soundImpactDefault>BulletImpactFlesh</soundImpactDefault>
<inspectorTabs>
<li>ITab_Pawn_Health</li>
<li>ITab_Pawn_Needs</li>
<li>ITab_Pawn_Character</li>
<li>Combat_Realism.ITab_Inventory</li>
<li>ITab_Pawn_Training</li>
<li>ITab_Pawn_Guest</li>
<li>ITab_Pawn_Prisoner</li>
<li>ITab_Pawn_Social</li>
</inspectorTabs>
<comps>
<li>
<compClass>CompAttachBase</compClass>
</li>
<li>
<compClass>Combat_Realism.CompPawnGizmo</compClass>
</li>
<li>
<compClass>Combat_Realism.CompSuppressable</compClass>
</li>
<li>
<compClass>Combat_Realism.CompInventory</compClass>
</li>
</comps>
<drawGUIOverlay>true</drawGUIOverlay>
</ThingDef>
Since CR works without CCL, need this patch. Bcs, previously CCL injects this comps, itab automatically into other mods.