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Messages - Leeman

#16
Help / UI Modifications
March 10, 2015, 10:16:20 AM
Hey guys,

Wondering if anyone could push me in the right direction as to were I would need to start to modify the UI? Example on how I could add a Checkbox or a Slider to the Menu of a Zone or at least another button where I can then open my own "menu" from for settings.

http://i.imgur.com/bXIfcrQ.png

Thanks in advance
#17
Which one are you using?

I am using the one @Sadler posted and it works fine. However I tweaked it for my personal use a bit. Now I can block the usage of certain Items or cancel the Haul job for stuff that is already in a Stock/Dumppile. That way they can all transport it to a localiced stockpile and I still can block the usage of medpacks for example without removing the homezone
#18
Hey. I wanted to test this out as it sounded like something me little noob could profit from. However if I create a new World and then a new colony after enabling this mod (only using this one and core) and the Overview window is bugged out

http://i.imgur.com/AuxhZrO.png

any Idea as to why this happenes? As in am I doing something wrong or is it something on your end that needs updating?


Edit: Actually. Never mind. I created a new world with every mod but "core" and got the same result. my bad
#19
Help / Replace mineables with structures
March 09, 2015, 06:18:13 PM
Hey guys 'n gals.

I am kinda new to RimWorld. Love it so far. I wanted to play it for my first time without any mod. Success (to a certain degree :P).

However now, before I go ahaed and play on a harder difficulty and build bigger bases I was looking for something simple - at least I think it is [if you know what you are looking for]

So. I couldn't find a mod like it (If there is, please link it :)).. I am looking for a mod that allows me to "replace" existing stone "wall" from a mountain with a self build structure. Wall/Door/What Ever.

I looked if I can do it on my own however I am not finding the right spot to work with. I have an intermediate knowledge of programming also in c#, so I don't need no help with that ;), and I have already a routine setup that would mine the block if it is minable or deconstruct it if it is deconstructable.. Currently working on manually setting the blueprint now. However the step I am failing at and hoping it can be overwritten.. How can I actually allow placing a blueprint on a stone? Game tells me "Space is already occupied" and I have no Idea what I have to do, to overwrite the blueprint placement

Hope it's somewhat clear what I mean and someone can point me to the right direction.
Thanks
Leeman
#20
Quote from: MrSurvivor on March 09, 2015, 11:11:41 AM
Um Epyk if you can could you please give us the mod order so we can do it ourselves?

And mods not updated:
-Autohauler
-Central Heating
-Ceiling Lights
-Better Beacons
-Darkness
-Icesheet
-Modular Hydroponics
-*Power switch is obsolete*
-*Quality labels obsolete*
-Rimtroopers
-Roof Support
-Stargate

So as you can see he can't update to alpha 9 until these mods are updated

Read the first post again. He told you the order there

Quote from: Epyk on January 07, 2015, 07:42:27 AM
[...]
(Click here for the mod order used in the Epyk Pack)
This mod order is what I came up with whilst testing, if you have a better order send me a PM.
Please tell me why it's a better mod order with the PM. Thanks!

[...]
#21
Mods / Re: [Mod Request] Stockpile Filter
March 09, 2015, 06:33:02 AM
You know that the beacon can be indoors and thus this will be kinda unneccesary?https://twitter.com/TynanSylvester/status/571187679611764736