Modding tool: add Map components

Started by WorldOfIllusion, April 23, 2014, 04:26:28 AM

Previous topic - Next topic

WorldOfIllusion

It'd be useful if there were support added so that we could create components that were then called/held by the Map class and updated whenever MapUpdate() was called. Potentially some XML file which we can use to specify a class and method to be created and run by the Map class.

The reason why I ask: I'm currently trying to make a mod which implements a new Manager, and trying to get it to 'tick' properly from one of its components being ticked by the tickManager is hurting my head a little (and will probably lead to a couple of missed ticks in certain strange cases & hopefully no NullRef's). That said, I may just be doing it wrong.

Not even thinking about how to get the game to save the extra data I need yet.
Artistically challenged modder seeking artistically talented texturer's help. Please, please, PM me :)

StorymasterQ

Wow, you must be ticked. * BA DUM TISH *
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here