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Messages - SuperSuit12

#1
Mods / Re: [Mod Request] Borg / Cyborgs
February 24, 2017, 08:54:08 PM
Quote from: Alto Clef on February 23, 2017, 08:53:25 PM
Super late but I see no one has made one for the past 2 years so thats what I am doing!
what are you going to make? you can already give your colonists bionics, both simple improvements and power claws
heck you can even rip the blade-arms off robots and put them on colonists?
This was a request saying "if this doesn't exist, can someone add it" and the second post said "yes, it exists already, have fun"

so uh
what are you making and why did you need to announce it in a 3 year old thread?
#2
Outdated / Re: [A15/A16] Enhanced Crafting
February 23, 2017, 04:43:40 PM
Can you make them bring the materials they're going to use to the bench ahead of time? So if I have them set to cook 3 meals, they don't drag 10 corn for every meal but rather take 30 corn, and not have to make multiple trips?

Or do they already do it and I didn't read thoroughly enough?
#3
Quote from: Several Puffins on November 06, 2016, 09:11:58 AM
Razzle Dazzle

A performance art mod, coming soon!

I'll keep an eye out for this.
#4
Mods / Request: Planning/Scheduling Mod?
February 17, 2017, 09:54:03 PM
I'm pretty sure we all have had to micromanage a doctor, making them keep a close eye on an infected colonist, right? Do you want your growers to haul everything in from the field before sunset, but not haul random rocks instead? Want to have that hospital cleaned regularly?

And maybe you only want Bill to get drunk and stoned when he's off the clock, for some strange reason only you can understand, despite the fact that being drunk and stoned OBVIOUSLY helps him sew shirts?

A simple action/policy change scheduler would solve this. You choose a task to be done, you choose what colonists can/should do it and when, and whether it should repeat. Everyone eats at 8AM and 8PM (if they're hungry enough.) Bill gets his infection treated at midnight every night. The prisoners are fed at 6AM and 6PM. Et cetera.

Things that should be schedulable:
-Policy changes (Work priorities, area restrictions, drug restrictions, treatment level, etc.)
-Treating a colonist (for infections and illnesses that NEED TREATED FAST but only at a certain time.)
-Performing a surgery
-Delivering food to prisoners and feeding patients (So you can deliver food at set times rather than it interrupting the flow of another job.)
-Eating and joy stuff probably would be nice but not necessary

Stuff it should probably do:
-Conditionals would be nice (Only eat if I'm hungry, only do this if I don't have other work prioritized so I don't get out of bed while infected, etc.)
-Configurable behavior when it fails (cancel silently, cancel and notify the player with the reason it failed, delay it by X amount of time, give it to another colonist capable of doing the job, stuff like that)

I know that Fluffy's Improved Work Tab will help with some scheduling stuff, but if I set my growers to hauling over growing later in the day, they don't always grab the crops they harvested because I can't restrict them to only haul from the growing areas...
#5
Stories / Re: Good Boy, Nigel
February 17, 2017, 09:10:21 PM
omnom
some people keep refrigerators full of dead raiders for their pets to eat


(also, that seems to be a yorkie... sadly there's no corgis in the game and AFAIK there's no mod for them.)
#6
I need cloth and medicine.
I grow some cotton and medicine.
I use it for what I need.
I don't think to remove or disable the growing zones, so my colonists keep growing more and more herbal medicine and cotton.
I then sell all my cloth and as much medicine as the traders will buy from me.
#7
Mods / Re: Nominate a mod to be included in RimWorld!
November 05, 2016, 09:25:59 AM
Realistic Darkness, EPOE, A Dog Said, and Improved Surgery.
Also, More Vanilla Turrets. I really like the gun complex, add something like that at least!
#8
General Discussion / Re: A16 Hype
November 05, 2016, 09:13:37 AM
Quote from: carbon on November 04, 2016, 10:33:09 PM
Also, I'm now taking bets on who dies of dysentery first.
I like you already. I played that in, like, fifth grade. That one or one similar. Sadly I don't think caravans will be quite like that  :P