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Messages - Pelador

#16
Releases / Re: [1.0] Medical Supplements (2018/12/24)
December 13, 2019, 09:55:22 PM
@Update: Social supplements

Added candy canes.
#17
Releases / Re: [1.0] Medical Supplements (2018/12/24)
December 13, 2019, 09:32:07 AM
@Update

Recommending the mod "Mod Medical Patch" to be able to better control the additional custom medicines used in this mod. ( https://steamcommunity.com/sharedfiles/filedetails/?id=1430084631 ).

MS now has a mod option to make the selection of bandages more realistic.
#18
Releases / Re: [1.0] Medical Supplements (2018/12/24)
December 07, 2019, 07:23:12 PM
Recommended:

The mod Drug Policy Fix can be used to help manage and correct drugs added or removed part way through a save game. It will also sort the drug listings alphabetically.

Drug Policy Fix
#19
Releases / Re: [1.0] Medical Supplements (2018/12/24)
November 15, 2019, 05:47:41 PM
@Update: Utility Supplements

For items with native use counts (e.g. sprayers) they will be set to ammo type none in the mod Ammunition.
#20
Releases / Re: [1.0] Medical Supplements (2018/12/24)
November 11, 2019, 09:49:30 AM
@Update

Mod option added to allow you to decide if collapsed rocks can produce mining precursor bits.
#21
Releases / Re: [1.0] Medical Supplements (2018/12/24)
November 09, 2019, 01:30:11 PM
@Update

Correction to drug mixer input hopper: Now accepts perrywinkle leaves
#22
Releases / Re: [1.0] Medical Supplements (2018/12/24)
November 08, 2019, 02:58:01 PM
@Update: Glycerol made less desirable to animals.

Animal optimality offset for animals set to -50 for Glycerol.

This might help further to prevent animals from eating Glycerol, but if there isn't an alternative food source to use like kibble or something more preferable for the animals it may not be a solution for you. Ideally, a more preferable food source needs to be in range for available to trainers. Zoning will help for animals, but animal handlers may still elect to use certain food items, especially where it is the more preferable choice within range.

Please note that you may need to have animal handlers drop their existing stash of Glycerol if they have it on them to make a more rapid transition.

The better method is to use a modded policy tool (e.g. Pawn Rules by Jaxe) to exclude items to certain animals.

Alternatively, in the social supplements mod, you have the capability to make and provide animal treats, which will be more desirable to be used by handlers.
#23
Releases / Re: [1.0] Medical Supplements (2018/12/24)
November 08, 2019, 12:10:14 PM
Pelador's Discord:

https://discord.gg/CFNP26C
#24
Releases / Re: [1.0] Medical Supplements (2018/12/24)
October 30, 2019, 12:33:42 AM
@Update

Added Drugs: Unhook and Scrubnites. Two drugs useful for relieving addictions. (Please see PDF notes for details).

Please remember to update drug policies with the addition of new drug elements.
#25
Releases / Re: [1.0] Medical Supplements (2018/12/24)
October 24, 2019, 09:13:26 PM
@Update

Some MS Manufactured items (mostly precursors) have been added as tradeable items with exotic traders.
#26
Releases / Re: [1.0] Medical Supplements (2018/12/24)
October 22, 2019, 04:27:10 AM
Quote from: Ruisuki on October 21, 2019, 08:53:18 PM
think we can get an injection that does the opposite of cerebrax? It would pair nicely with this, if made difficult to acquire/craft
https://ludeon.com/forums/index.php?topic=49643.0

I could provide such. The problem I have is justifying it from a medical standpoint. So whilst it would be a "boon" to psionic users as an addition specifically for that mod it wouldn't really have a sensible application as a medical item.
#27
Releases / Re: [1.0] Medical Supplements (2018/12/24)
October 21, 2019, 07:33:30 AM
@Update

Graphics for Lithium salts, mercury salts, sulphur and opium latex reverted to original graphics. Hopefully this will provide sufficient distinction from the singular vanilla fabric graphic to avoid confusion with these elements.
#28
Releases / Re: [1.0] Medical Supplements (2018/12/24)
October 15, 2019, 07:17:49 PM
@Update

Improvements/Corrections to Hepatitis K (Diseases Overhauled) and Metasis use.
#29
Releases / Re: [1.0] Medical Supplements (2018/12/24)
October 11, 2019, 08:42:42 PM
Social supplements:

Vaping product recipes will now additionally make use of the "buds" from mods:

Smokeleaf Industry
Smokeleaf Industry Reborn

(Please check singular regular and menthol vape recipes as these needed be restructured for this).
#30
Releases / Re: [1.0] Medical Supplements (2018/12/24)
October 09, 2019, 05:10:08 AM
@sayheyjay

Apologies, I probably forgot to press the commit button. Should be good now.