Defense Designs and Combat Tactics Discussion Videos

Started by keylocke, March 20, 2014, 12:29:05 AM

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keylocke

ei guys, i've been hanging around here trying to learn different base designs and combat tactics from the other good people here chatting around the forums. so i'm gonna try to apply and experiment upon several base design approaches and trying to figure out their levels of "effectiveness" (although this term seems to be rather subjective. haha). this is also my first attempt at uploading a let's play video on youtube and english isn't my primary language. (so apologies in advance)

without further ado, here's the link to the first part of a 2 part series:
https://www.youtube.com/watch?v=w1kWd3Iinsc

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this initial series will focus on a compact multi-tier base defense approach, prioritizing high damage and rapid fire weapons designed for close to mid range combat, while rendering enemy long ranged and thrown weapons ineffective.

the first part i uploaded is just the "prepping" part of the base while starting from scratch and the issues one might encounter while the base is still incomplete. there's a few discussion about the enemy pathfinding AI, as well as some explanations about the reasoning behind the defense (what is it intended for and how it's gonna work)

anyways, there also seems to be plenty of "downtime" when making a let's play video of rimworld (idle moments when no exciting events are happening), so i decided to just trim those out and leave you guys with the gameplay highlights. 

enjoy. ;)

edit :
also, i found the thread where i got the turret explosion rooms and the debris slow-down field ideas. http://ludeon.com/forums/index.php?topic=2255.0

big credit goes to these guys.  ;D