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RimWorld => Ideas => Topic started by: perci2112 on July 11, 2014, 07:23:07 PM

Title: Expeditions: exploring neighbouring sectors
Post by: perci2112 on July 11, 2014, 07:23:07 PM
had an idea that players could explore areas off-map (randomized events) and find either an old colony, a wreckage, cryo-pods, a new map area (where the player could start a new game, or a new, seperate colony.) or a tribal camp.

The events would yield varying amounts of rewards:
Old Colony: average balance of weapons, food, wood, metal, clothing or silver.
Wreakage: more weapons, metal, silver or clothing.
Cryo-pods: more weapons, clothing, new colonist/colonists.
New Map area:  average balance offood, metal, silver, wood, few new colonists, or a site for a second colony.
Tribal camp: random balance of food, wood, metal, silver, clothes, slaves (in exchange for silver, or taken by force) or result in some or all of your expedition being captured or killed.
Title: Re: Expeditions: exploring neighbouring sectors
Post by: BetaSpectre on July 12, 2014, 01:28:27 PM
TBH I'd like ships to work like in starbound. Except once you make a ship you'll be able to colonize other planets, book it when the going gets tough, and keep some resources in your ship