[A17] Vegetable Garden [8/22/17]

Started by dismar, May 07, 2015, 10:52:34 AM

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dismar

Version 4.0b uploaded to here and updated on Steam!


7/26/16
-New Resources added!
-Hauling bug finally fixed!
-Kibble recipe kinda fixed and working!
-Health Drink fixed. No longer bleach like.

7/25/16
-Meals fixed finally!

Adalah217

Quote from: dismar on July 26, 2016, 11:19:16 PM
Version 4.0b uploaded to here and updated on Steam!


7/26/16
-New Resources added!
-Hauling bug finally fixed!
-Kibble recipe kinda fixed and working!
-Health Drink fixed. No longer bleach like.

7/25/16
-Meals fixed finally!

Awesome! Thanks as always!

Any chance for a seeds patch?


dismar

Quote from: Adalah217 on July 26, 2016, 11:46:23 PM
Quote from: dismar on July 26, 2016, 11:19:16 PM
Version 4.0b uploaded to here and updated on Steam!


7/26/16
-New Resources added!
-Hauling bug finally fixed!
-Kibble recipe kinda fixed and working!
-Health Drink fixed. No longer bleach like.

7/25/16
-Meals fixed finally!

Awesome! Thanks as always!

Any chance for a seeds patch?

If no more trouble shooting. Seeds will begin this weekend.

CoffeeOMG

Quote from: dismar on July 26, 2016, 11:19:16 PM
Version 4.0b uploaded to here and updated on Steam!

7/26/16
-New Resources added!
-Hauling bug finally fixed!
-Kibble recipe kinda fixed and working!
-Health Drink fixed. No longer bleach like.

7/25/16
-Meals fixed finally!

;D W00t W00t! Many thanks for your hard work. You are awesome!

Delerium76

Not sure if this is intended or not, but the recipes for stir-fry and pot of stew both use numerical quantities of ingredients instead of nutritional values like the rest.  Not all ingredients have the same nutrition like mushrooms (0.12) vs meat (0.05) or more drastically most vegetables (0.05) vs fruit (0.25).  Normally there's a net gain in nutrition in every single dish, otherwise what's the point?

Example:
Pot of stew using vanilla ingredients:
cost 60 * 0.05 + 60 * 0.05 = 6 nutrition
provides 8 * 1 = 8 nutrition
net gain, 2 nutrition plus buffs.

Pot of stew using mushrooms and fruit:
cost 60 * 0.12 + 60 * 0.25 = 22.2 nutrition
provides 8 * 1 = 8 nutrition.
net gain, -14.2 nutrition plus buffs

That's a HUGE loss!  Perhaps these recipes could be changed to nutrition based requirements, for stew it would be something like 3.0 nutrition of meat, and 3.0 nutrition of vegetables?

dismar

Quote from: Delerium76 on July 27, 2016, 08:10:48 PM
Not sure if this is intended or not, but the recipes for stir-fry and pot of stew both use numerical quantities of ingredients instead of nutritional values like the rest.  Not all ingredients have the same nutrition like mushrooms (0.12) vs meat (0.05) or more drastically most vegetables (0.05) vs fruit (0.25).  Normally there's a net gain in nutrition in every single dish, otherwise what's the point?

Example:
Pot of stew using vanilla ingredients:
cost 60 * 0.05 + 60 * 0.05 = 6 nutrition
provides 8 * 1 = 8 nutrition
net gain, 2 nutrition plus buffs.

Pot of stew using mushrooms and fruit:
cost 60 * 0.12 + 60 * 0.25 = 22.2 nutrition
provides 8 * 1 = 8 nutrition.
net gain, -14.2 nutrition plus buffs

That's a HUGE loss!  Perhaps these recipes could be changed to nutrition based requirements, for stew it would be something like 3.0 nutrition of meat, and 3.0 nutrition of vegetables?
Perhaps

FBastos

Quote from: dismar on July 26, 2016, 11:19:16 PM
Version 4.0b uploaded to here and updated on Steam!


7/26/16
-New Resources added!
-Hauling bug finally fixed!
-Kibble recipe kinda fixed and working!
-Health Drink fixed. No longer bleach like.

7/25/16
-Meals fixed finally!

Thank you.
This update fix my settler's polenta obsession. :)



ebonyrose


dismar

Should work fine. I was playing in it last night

Delmain

I'd been playing all day today (with a host of mods) without any problems, but I took a break about 2 hours ago and when I load in now I get tons of NullReferenceExceptions in some CCL code that I think is from the recent Vegetable Garden update. Debug log screen shot below.

http://steamcommunity.com/sharedfiles/filedetails/?id=735410644

I'm going to try to recreate this now on a clean map (only CCL + Vegetable Garden), but it's going take a bit, and from the log and the update timing, it seems likely related. Do you have any idea what might have happened?

dismar

Quote from: Delmain on July 31, 2016, 10:17:46 PM
I'd been playing all day today (with a host of mods) without any problems, but I took a break about 2 hours ago and when I load in now I get tons of NullReferenceExceptions in some CCL code that I think is from the recent Vegetable Garden update. Debug log screen shot below.

http://steamcommunity.com/sharedfiles/filedetails/?id=735410644

I'm going to try to recreate this now on a clean map (only CCL + Vegetable Garden), but it's going take a bit, and from the log and the update timing, it seems likely related. Do you have any idea what might have happened?

Looks like an issue with CCL. My mod doesn't affect job toils. aka how the pawns decide what they need to do and how.

The last two steam up dates were small ones. Normally red errors happen from deleting something out of the game. Which I only delete things during alpha changes.

You might pop over to the github of CCL and see if there is a error like yours there

notfood

ThoughtsFromIngesting is calling the ThingDef, perhaps something missing in the vegetable def?

dismar

I've run ccl since launch with no issues between the two. I would need to know what is the meal chasing issues. And what version of both mods are used.

notfood

Yeah, Delmain try to reproduce it without CCL.