More Mood Buffs

Started by twoski, August 03, 2016, 01:50:13 PM

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twoski

It seems that there are ample mood debuffs that occur for most situations but not as many mood buffs. I think it would be cool to reward the player for going the extra mile to improve the lives of pawns.  Some ideas:

- Mood buff for killing raid leaders or mechanoids. Straightforward. A pawn would gain happiness for a few days knoeing they protected their base.

- Achievement buff for leveling up. When a pawn levels up they get a small mood buff for a day.

- X days without incident buff. After a pawn goes without being hurt or having a mental break, every month they get a small mood buff for a day.

Stuff like this which subtly rewards players for running a tight ship

DariusWolfe

QuoteX days without incident buff. After a pawn goes without being hurt or having a mental break, every month they get a small mood buff for a day.

I only support this idea if it's implemented with a craftable sign that, when moused over, shows a flyover with X Days Since Last Incident.

#jokingnotjoking

b0rsuk

+ Mood boost when a long bad event ends, including Volcanic Winter, Toxic Fallout, and unusually long eclipses.
+ Mood boost when winter is over, and snow melted away.
+ Mood boost for recuperating from an ilness, or when a relative/lover/spouse is healthy once again.
+ Mood boost for a job well done (crafted an item or made art which is as good or better as all previous work by the same author)
+ Mood boost for researching something
+ Mood boost for a new/better weapon (maybe only on colonists with high weapon skill)