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Messages - Ventrue

#1
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 21, 2016, 12:51:18 PM
I use Prepare Carefully with the Misc Patch for it ( https://ludeon.com/forums/index.php?topic=3612.0 ). I load Prepare Carefully right after EdBModOrder and the Misc Patch right after Miscellaneous_MapGenerator. My game currently runs with no major errors. Once in a while I get an error from Caveworld Flora about mushrooms and 10 jobs in 10 ticks but they're not constant.
#2
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 14, 2016, 08:19:17 AM
Quote from: Grundinburg on June 14, 2016, 04:36:27 AM
Per chance, have you set a restriction to Johns movement?  I get that error if I have restricted them to in base and they try to access something outside of their allowed area.

I checked to see if any pawns were restricted and there's no restrictions whatsoever. All stockpiles are also accessible. I noticed John was trying to haul steel to the hoppers I have around the component assembly factory (they were not all full) so I cleared the hoppers and don't allow anything on them. The error stopped and I can finally play again. It's not a big change and I tend to buy components anyway.
#3
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 14, 2016, 03:32:14 AM
Anyone know what causes pawns to start doing 10 jobs in 10 ticks? (ex. John started 10 jobs in 10 ticks. lastJobGiver=RimWorld.JobGiver_Work, curJob.def=HaulToCell, curDriver=Verse.AI.JobDriver_HaulToCell). Getting it once in a while doesn't cause any issues but getting it repeatedly will drop fps to 1. I don't think the issue is related to any mod.
#4
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 12, 2016, 07:24:13 AM
@Ankhtar have you tried disabling the patches for CR as well?
#5
Outdated / Re: [A13] Mod MEGA PACK
June 06, 2016, 04:32:32 PM
that did the trick! Thank you :)
#6
Hello, I've been using this mod as part of Crusader's mod mega pack and there's an error everytime I click on a vein with veinminer. The error doesn't seem to affect any functionality.
NullReferenceException: Object reference not set to an instance of an object
  at VeinMiner.Designator_VeinMiner.isOre (Verse.ThingDef def) [0x00000] in <filename unknown>:0

  at VeinMiner.Designator_VeinMiner.DesignateSingleCell (IntVec3 loc) [0x00000] in <filename unknown>:0

  at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0

  at RimWorld.UIRoot_Map.UIRootOnGUI () [0x00000] in <filename unknown>:0

  at Verse.Root.RootOnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)
#7
Outdated / Re: [A13] Mod MEGA PACK
June 06, 2016, 05:06:51 AM
Thank you, I appreciate it.
#8
Outdated / Re: [A13] Mod MEGA PACK
June 06, 2016, 03:54:39 AM
I just built 1 precision turret, 1 military grade turret and 1 shredder turret and they all fire when a hostile is within range. I don't see any errors related to turrets. I always get 1 as soon as I load the game concerning embrasures (Could not load UnityEngine.Texture2D at Things/Building/Embrasure/Embrasure in any active mod or in base resources.)  and when I use VeinMiner according to the output log .
I do use other mods with your pack and I get no additional errors (misc robots, mending, tilled soil, industrialization). If you think the issue is on my side I can remove everything and just install your pack to test it out.

edit: Forgot to add that I also tried the modified dll just in case I get different results and it has the same issue.
#9
Outdated / Re: [A13] Mod MEGA PACK
June 06, 2016, 12:00:34 AM
Thank you for creating this pack.

I'm using version 9.1 and I seem to have ran into an issue. Vulcan Cannon doesn't fire when hostiles are in range. On the other hand turrets are working fine.