C# Pawn Inventory Help

Started by kwangiskhan, November 21, 2018, 09:35:11 PM

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kwangiskhan

Hello fellow modders,

I am currently making a mod that requires 2 pawns to "pass off" an item from one to the other. Right now, I'm just making the item disappear from one pawn, but I can't figure out how to magically add it to the other one without spawning the weapon and forcing the pawn to take it.

Any thoughts would be appreciated!

LWM

Have you looked at the ThingOwner code?  I think that might be the right place to start?  I've only seen it in passing, so no promises ^.^

--LWM