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Messages - Sam Gray

#1
It only stated the game is not supported... haven't had that one since Tynan enabled the service.
Glad it works now.
#2
https://steamworkshopdownloader.io/ Didn't work like an hour ago, maybe their client was borked or something... All good now.
#3
It seems that the settings have been reverted. Workshop downloader states that the game is not supported...
#4
Pretty cool stuff, congrats.
There is a similar mod called Wild Animal Sex which kinda simulates predator-prey relations which spawns predators when prey population is high but due to the way it's designed or coded a ton of calculations happen when the mod is installed causing lag. Cool idea but poor execution.
Your take seems simpler and lighter on CPU load.
#5
Non-Steam links for 1.0 please?
#6
Releases / Re: [A19] SimpleSidearms (1.3.0)
October 20, 2018, 11:39:04 AM
Non-Steam link for 1.0 please?
#7
Non-Steam link for 1.0 please?
#8
When using the Ranged Combat: Enhanced mod weapons give a -1000% accuracy penalty! Is that intended or it is supposed to be a -10% penalty?

Edit: I have a small nitpick with the accuracy on vanilla weapons and it is the touch accuracy.
I get that sniper rifles can't be shot from point blank range with great accuracy, but an autopistol or a revolver or even hell a shotgun can be used for close quarter engagements and be effective in regards to accuracy.
I know that you are all about balancing so what do you think about this issue?
#9
Quote from: Mufflamingo on February 10, 2018, 12:19:37 PM
Pick up and haul kind of doesnt synergize with extended storage.

Instead of getting all the rice and putting it in the food basket (extendedstorage item) my pawn tend to take all the rice (500 for example), put 75 in the basket and unload the rest on the ground. Then get the 425 inside the inventory then put 75 in the same basket again and unload on the ground. Then get the 350 inside the inventory then put 75 in the basket then unload on the ground. Till there is no more rice to haul.

Not that I'm demanding a fix. But you might consider it on your future plans. Thanks.  :)

I have encountered this as well.
When you have a high number of colonists and they try to haul things to these extended storage buildings it's like watching an ant colony. they just keep picking up items, place one stack in the storage and move around dropping rest of the items they have picked up. Its both funny and infuriating at times.
#10
Hey dubwise,
Have you seen the mod "no water no life" on the steam workshop?
It adds water need to colonist in an OK way in my opinion but I don't think it alters hunger rate in any way.
Since I think Tynan has done hunger rate in way that it takes thirst need in consideration too, with water gathering basics in you mod, are you going to implement water need in a balanced way?
#11
Unfinished / Re: [B18] Realistic Vanilla Weapons
January 11, 2018, 03:55:26 PM
Correct me if I'm wrong but I think the chain shotgun's IRL counterpart is the Saiga-12k.
#12
Doom factions mod updating anytime soon?
#13
When will we hopefully get an update to the kit?
#14
Releases / Re: [B18] Death Rattle (2017-12-2)
December 02, 2017, 01:15:43 PM
Thanks for the update but the .rar file seems to be corrupted and cannot be opened.
#15
Outdated / Re: [B18] EPOE: Rebalanced v1.4.2 (27/11/2017)
November 30, 2017, 03:51:14 AM
The "Unofficial" update work flawlessly apart from patching for advanced bionic hand which gives red errors.
For anyone who is wondering, replacing the patch text for it with the text below in the HediffDefs_AdvancedBionics file fixes the errors.

   <Operation Class="PatchOperationReplace">
      <xpath>Defs/HediffDef[defName="AdvancedBionicHand"]/addedPartProps/partEfficiency</xpath>
      <value>
         <partEfficiency>1.4</partEfficiency>
      </value>
   </Operation>
   <Operation Class="PatchOperationRemove">
      <xpath>Defs/HediffDef[defName="AdvancedBionicHand"]/stages</xpath>
   </Operation>
   <Operation Class="PatchOperationReplace">
      <xpath>Defs/HediffDef[defName="AdvancedBionicHand"]/comps/li/tools/li/cooldownTime</xpath>
      <value>
         <cooldownTime>1.65</cooldownTime>
      </value>
   </Operation>
   <Operation Class="PatchOperationReplace">
      <xpath>Defs/HediffDef[defName="AdvancedBionicHand"]/comps/li/tools/li/power</xpath>
      <value>
         <power>10</power>
      </value>
   </Operation>