[Outdated] Marvin's Hot and Cold Pack IV

Started by RemingtonRyder, December 12, 2014, 12:10:53 PM

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RemingtonRyder

Hmm, I think you may need to get Alpha 10f, yes.

e: Also, I've put together a preliminary modpack for Alpha 10. :)

Quote from: MarvinKosh on December 12, 2014, 12:10:53 PM
    Hot and Cold Minification (Test Version) - Production tables and turrets can be built at the smithing table.
    Hot and Cold Biomes - Ice sheet, more challenging tundra, desert and arid shrubland.
    Less Incident Trolling - Cassandra will wait a little while between raids. Also, less incident spam.
    Space Meals (only Ration Pack, other meals are included in Minification)
    More Planning - An extra planning tool. Planning also has a dark outline for better visibility on snow and ice.
    Modded Charge Lance - Scythers have a shorter-range charge lance, less damage but can fire quicker.
    Small Sun Lamp - Lights a small area brightly enough to grow crops indoors.

Kaballah

Dang how did I miss this.  Thanks for the update :)

e: ah, I don't see a download link for this.

Latta

Yes, harder deserts! It was too easy.

How about hotter(maybe colder at night) deserts? I think it can be achieved via custom MapCondition. We have -90C cold but no 60C deserts.

Kaballah

I'd be really happy with hotter extremes, I've literally never had to treat a colonist for heat stroke, not one time.

RemingtonRyder

Quote from: Kaballah on May 02, 2015, 12:12:02 PM
Dang how did I miss this.  Thanks for the update :)

e: ah, I don't see a download link for this.

Click the quote to go to the top post? :)

I've seen the temp hit 60C during a heat wave. But you're right, I should look into a mega heatwave or something.

Kaballah

Yeah I don't see any download link in the Alpha 10/Minification block, just the Hot and Cold Biomes mod you had already released.

RemingtonRyder

Minification is still on Test Version 4, so if you've got all the mods you want then no need to update.

I've got a few extra things I want to put in tonight. A new turret upgrade designed to deal with a swarm of melee brutes, and a recipe to go back to the unspecialised turret. I may also be tweaking the pawn groups again so they're a bit less meh, bit more interesting. :)

When you get an exclusively melee group of enemies, they basically suicide themselves on the turrets and then, having lost so many of their number to that tactic, they run away. If a particular pawn group is supposed to be for street fighting, I'd rather they had a mix of melee and short-range shooters.

Kaballah

Man, I started a boreal forest colony for the first time in a long while and it seems so trivial, you have so much of everything.  I know it gets cold in winter but meh.  A single spawn of ~20 elk just popped.  That's enough of that I think.

RemingtonRyder

Yeah, I think of it as the colder cousin of the temperate forest. :)

I added a macerator turret for the next version. It's resistant to damage from some melee attacks and arrows, and has armour against sharp. Not sure if armour works on turrets, but if it does then it does.

It's extremely short-ranged, so it's somewhat vulnerable to shooters. It quickly fires bursts of low-damage bullets.

In tests it can certainly keep a group of melee attackers busy, but it isn't by any means a guaranteed aggro magnet - when I sent a colonist in to cheekily stab them in the back, they started pursuing him instead. Also, the armour works quite well - I may have to dial it back a little.

Latta

I'm playing on arid, and it's really punishing in a good way. Especially combined with Seeds Please. Fortunately I have a patch of marginal soil in my backyard, but there is no more.

Thinking of the arid back in those days, it was the most easiest biome to me, even easier than temperate. Nice mod!

Kaballah

Yeah it really is, the vanilla "extreme" biomes are just no big deal.

buder5

Hot and Cold Biomes idk if is just me but even after 10 day i didnt see any animal is normal or is because of a test?

RemingtonRyder

Quote from: buder5 on May 03, 2015, 04:52:09 PM
Hot and Cold Biomes idk if is just me but even after 10 day i didnt see any animal is normal or is because of a test?


It varies from one biome to the next. But yes, animal density is reduced in some, and herd sizes are also smaller for elk, muffalo and dromedary.

Kaballah

On ice sheet, I have never seen any animals at all.  Well except for the herds of two legged meatbeasts that spawn once a month or so  8)

RemingtonRyder

Okay so, I did try making a new event which heats things up a bit more than the default heat wave. Which, by the way, maxes out at 20C above the usual temperature.

I can fire the event, but I did something wrong, it just errors and then ends. It's okay though, I learned a little bit when I trying to make it. :)