Quote from: mastertea on July 23, 2018, 11:33:00 AM
Am I the only one who thinks that taming animals isn't worth it anymore. I've played multiple Cassandra extreme games on some of the latast 1.0.xxxx builds and have notice that games where I keep no tamed animals vs taming 2:1 animal to pawn ratio, its like play easy mode vs actual extreme mode.
Here are some of my thoughts on taming animals:
The opportunity cost for taming animals is so bad I was wondering why I was even doing it. You have to dedicate a ridiculous amount of work time to even tame animals and then train them to be useful when you could uses the opportunity to actually uses your pawns do something useful like haul items themselves which there do a way better job than like 3-5 hauling animals combined. This wouldn't be so bad if you didn't need to constantly reinvested work time into to retraining them cause there lose training in 1.0. Your putting more work into the animals than animals will ever give back fighting or hauling. You also have to include the work used up to hunt/grow food for them, tending to there mountain of wounds as there always obtain ridiculous amount wounds in fights and the worst of all has to be the amount of work required to clean up the dirt there drag around everywhere. As mention in multiple other threads already, bonded animals is more of hinder than a actual benefit. Also I'm not sure if this is corrected but I believe one of the latest builds mention that difficultly is adjusted with the amount of tamed animals. If this is true, then there is more reason to not tame animals.
I like the idea of the taming mechanics however the current way the taming mechanics works its just doesn't work. Who in there right mind would put invest more work into a system and get less work return out of it. In is current state, I would recommended people killing off there starting animal straight away to avoid bonded animal death debuff later on in the game. Also kill off any other self-tamed animals that come along and don't tame any animals.
i personally think animals still worth it <at least hauling ones>, just simply don't get too many of them when your "financial" situation can't support more animals
i tend to have special stockpiles, like cloth+herbal medicine+neutroamine next to drug table, stone chunks next to stone-cutting, cloth/devilstand next to tailoring, steel+plasteel+component next to fabrication+machining, vegetable next to stove, and then set all things to "drop on floor" <except for dangerous drugs> -- so hauling animals 're great help and my colonists barely need to walk around at all
the "upkeeping"'s barely noticable, since i just leave a dedicated trainer and some other "half-time" trainers
so, mathematically speaking, if i 've 5 dogs, i basically "lose" 1 hauler, "reassign" that hauler as a trainer, but get 5 "haulers" back