[1.4-1.5] (WIP) Red Horse ²

Started by Chicken Plucker, February 13, 2021, 09:46:24 PM

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What upcoming faction mod are you looking forward to most?

The Ghosts
1 (25%)
Cordis Die
0 (0%)
Bad Company
2 (50%)
XOF
1 (25%)
Umbra Company
0 (0%)

Total Members Voted: 4

Skynert

Chicken can you make mission board quests cheaper good sir? ;/

Chicken Plucker

#436
1.5 Updates: Google Drive Link

Mod updates:

[RH2] Faction - Gruppa Krovi
- Increased "Butcher" output depending on each mech recipe for the machining bench
- Added chance of steel slag chunk droppings when Mech takes too much damage

[RH2] Faction - Militaires Sans Frontieres
- Increased "Butcher" output depending on each mech recipe for the machining bench
- Added chance of steel slag chunk droppings when Mech takes too much damage

[RH2] Faction - V.O.I.D.
- VOID contact close protection no longer gets stuck on map. Negotiator leaves with the group on empty map just like visitors do.

[RH2] Uncle Boris' - Brainwash Chair
- Fixed bug that causes crashes
- Added addiction removal feature (1.5) (You have to turn this on through mod options)


Current plans:


Found a few artists, we're working on some old stuff and new. I have begun commissions for the following factions:


- XOF
Description: Designed to be a personal enemy to the player as a lot of RH2 factions will be on friendly terms with them. The only exceptions currently I have thought of is 141, Rangers and MSF. XOF may be on friendly terms with V.O.I.D. due to the nature of their overall goal, which is to spread hatred. (Skullface is quite coo coo). Will be lead by a Skullface genome clone. Will have Quiet in a one-off quest as a pawn you can obtain, I know a lot of you cultured folks have been wanting her in her totally plot-related outfit.

In progress: Apparel, Sahelantrophus, Skullface's attire


- Bad Company
Description: UCIA (United Commonwealth Intelligence Agency) backed private forces, linked with horrendous crimes regarding the native tribals of outer rim planets. On friendly terms with NATCO aligned factions. The story with this private security service is that they are the go-to PMC of the UCA. Founded by an Ex-SEAL officer, their number one priority is profit and securing assets for the UCIA. May include special coding where they try to buy out resurrector mech serums for the player, and if the player refuses, they may turn hostile depending on relations. No warning raids that hit you with the relations hit at the same time, rather than some pre-warning. I need them to be unique from Umbra Company in terms of mechanics and characteristics.

In progress: Apparel, Mechs

- Cordis Die
Description: A revolutionary group composed of mostly Latin American mercenaries (Will be coded to spawn with latino shade of skin and latino names so we can have diversity in the factions), ran by a Rebirth cloned Raul Menendez. They utilize the CLAW, AGR and Dragonfly drones. A very dangerous enemy that are on friendly terms with outlander unions, tribals but hostile to NATCO aligned factions. May be released on friendly terms with V.O.I.D. (Because Raul Menendez is kinda chaotic also, just doesn't like governments that guy). Cordis Die will be the result of the Rebirth Project that has gone rogue, and despite me saying how much of a baddie they are, they will be neutral at start to the player. It's out of character for Menendez to pick on the small guys.

In progress: Mechs

- The Ghosts
Description: A counter stealth unit that is comprised of the remnants of US special forces (Different universe from NATCO and etc. , they come from the same world as 141). They also utilize armoured attack dogs. The faction is heavily limited in terms of technology and equipment, as they only have three options for weapons, Honey Badger, (tbd rifle, potentially Remington R5), Chain SAW (LMG)

In progress: Apparel, weapons

Mod on hold:
Deadpool mod
Description: May add Domino in a quest, need to sort through outdated 1.4 code and finalize this mod. All pawns can spawn in one-off quests so you can have rather overpowered marvel characters but I'm holding back for now so it doesn't come out underwhelming. I'm thinking about a few more fan favourites like Psylocke, Elektra or Domino, but I feel the current selection isn't good enough.

Current pawns in Deadpool Mod that are planned to be obtainable:
- Deadpool (Only through initial scenario selection, no other way to obtain him)
- Dreadpool (Evil Deadpool from Deadpool Kills the Marvel Universe)
- Gwenpool
- Evil Gwenpool
- Wolverine (X-23 if spawns as female)
- The Punisher (Man in Black incident)
- Silver Sable
- Black Widow (Endgame attire)
- Shocker
- Crossbones
- Bullseye
- Taskmaster

Factions that are done in terms of apparel and weapon texture but I am putting away in favour of modern stuff:
- Old Republic
- First Order
- Mandalorians

(All require UI textures and sound fx etc)

Currently trying to squash bugs with MSF regarding the pawn quests if MSF is not enabled, and trying to sort out some bugs with Rimdeed not sending pawns. Need my coders to be available and I need to reproduce the bugs (if not easy to reproduce already)



Quote from: ZomDoc on April 18, 2024, 02:06:20 AMDamn. Poor 141. But I'm proud that the Rangers pulled through, I imagine that fight would probably be legendary victory in their history.

Indeed bro, I thought they'd be one of the first to lose and I thought the BH and GK alliance was gonna pull through since they were cleansing out everyone else. I suppose the Rangers hanging back in "stage an attack" mode and only defending when enemies wander nearby proved effective. Was a cool fight, I shoulda recorded it or something, but there's chance for that later when the other factions come.

Quote from: Skynert on April 19, 2024, 08:25:48 AMChicken can you make mission board quests cheaper good sir? ;/

May do later bro, I actually forgot how that thing works so I couldn't just edit it today. Will revisit it when Im free and reduce it by a few silver since you asked.

williamb1995

I'm so excited to see The Ghosts, Cordis Die, Bad Company, Umbra again... I'm going to be able to have factions with modern weaponry like on RH 1, I'm so happy and excited to see that.

Chicken Plucker

#438
1.5 Updates: Google Drive Link

Mod updates:

[RH2] Faction - Militaires Sans Frontieres
- MSF scarf now renders under head (1.5 only)
- Corpses seen as "ugly" precept removed for faction's beliefs. (will only be seen in new games, 1.5 only)
- MSF Battle dress now renders under the head for north view (1.5 only)

[RH2] Rimmu-Nation 2 - Clothing
- Scarf render layer now under head


[RH2] Rimdeed
- Fixed bug with creepjoiners causing red errors when they try to infiltrate rimdeed applications



Progress Report:

Bad Company:


Preview is unfinished.

Faction Backstory:
Bad Company is a Private Military Company founded by Rocko Prince, an Ex-SEAL commander with close ties to the UCIA.
Bad Company is sent wherever and whenever America can't be officially tied to "special activities" that could lead to diplomatic incidents. The PMC is known for close engagements with Gruppa Krovi, its Soviet counterpart. It is a well funded private army used for proxy wars and black operations, with its personnel deployed to complete the most outrageous and dangerous missions that NATCO forces can't be sent to do.

Most notable missions for Bad Company include extracting artefacts in deserted moons, destroying files for corporations in worlds that have succumbed to biological weapons and/or other unexplained anomalies, extract VIPs in regions overcome by total anarchy. Bad Company is often allegedly sent to "clean up" and clear individuals that get in the way of whatever it is the UCIA wants, whether they are high profile or some unfortunate civilian who knows too much.

Alignment:
I may remove the plans for hostility against tribals. Not necessarily compelling for storytelling, will leave them much like Gruppa Krovi, neutral to everyone with some grey areas.

Pawntype composition:

Contractor:
The bulk of the faction's personnel. Not a lot of other special units. Will be seen with relaxed headgear, caps, shemagh scarfs and etc. Will have a mix of ex-military, some other guys (ex-cops and action hero wannabe types) who needed money and had no idea what they were signing up for.

They will look like a dad, basically. The contractors are generic American dads. Also they will be tagged with beards. They will have M4s and you get the DMR for the sharpshooters, no machine gunner. (Subject to change)

Ground Infantry Drone:
GI Drones are robots equipped with the Minimi light machine gun. They are there to fulfil the roles of a machine gunner and operate as part of a team to bolster numbers and firepower. This reduces the rate of human casualties in the field and offers the company a cheaper solution than paying out families who lose their loved ones. That or fighting court battles to not pay them out at all.

Guardian GI Drone:
Guardian GI Drones are a more heavily armored version of the GI drones. They carry either handheld M2HB machine guns or handheld Mk19 grenade launchers. They fulfil the role of a heavy support unit. Typically in missions too dangerous for human infantry, specifically ones that require no friendly identification or human decision makings, GI Drones and Guardian GI Drones are sent en masse to swarm the enemy.

SAG Operator:
SAG (Special Activities Group) operators are equipped for CQB operations and are trained in close combat. They will have a CQB configured M4. These guys are UCIA. They are officially employed with Bad Company, unofficially they're UC Special Forces. Will be wearing their own uniform and body armor.

UCIA Agent:
The traders of the faction will be UCIA agents posing as.. A heavily guarded person wearing a suit. Will come in a suit and a fancy coat, carrying a Glock service pistol with a laser light. Will typically engage in arms dealing and drug trafficking.


Apparel list:
- Python Body Armor
- UTG tactical vest (black)
- UTG tactical vest (tan)
- Flyye Pathfinder webbing
- Shemagh scarf
- Tactical cap
- Eye protection
- Sunglasses
- Ear piece (may or may not make it)
- Backpacks (tbd which ones)
- Polo (colorable)
- Khakis (colorable)

- EXFIL Ballistic (Bad Co)
- FRK 360 Body Armor
- Black war belt (tbd)
- UBAC uniform (wolf grey)

Food and faction knick knacks:
- Mildborough Cigarettes
- Coalition MREs

Notes: We have plenty of cigarettes and rations in the other mods. I may or many not opt out and give Bad Company vanilla packaged survival meals only and no other knick knacks.

Weapons list:

- LA-M4 Raven

- M4 (Bad Co)

- HK G3 VFC

World logo:



Mod is far from completion, so is XOF. Everyone is still a bit busy, and the team is recovering from the gold rush of MSF and Gruppa Krovi, including myself who endured some sleepless nights to get work done. IRL work doesn't help with catching up, the stuff has its own fair share of stress which I'd argue is worse than whatever the mods could throw at me.



Quote from: williamb1995 on April 20, 2024, 01:18:35 PMI'm so excited to see The Ghosts, Cordis Die, Bad Company, Umbra again... I'm going to be able to have factions with modern weaponry like on RH 1, I'm so happy and excited to see that.

Hey william! Good to see you. Yeah me too bro, I'm excited to get the ball rolling. Can even include more than the ideas I listed. Hope my wallet can afford it, and hope my sanity doesn't decrease too much being here on course.

Skynert


williamb1995

haven't you tried to create a patreon like oskar potocki? , this allows you to do devblogs as currently, and to recover some funding for your mods by offering subscribers who offer views on hidden devblogs or other things

could this help you? No ?


https://www.patreon.com/oskarpotocki

Chicken Plucker

#441
1.5 Updates: Google Drive Link

Guys hello. It's very late and I overextended updating all of RH Classic (That we already have here) and then some, such as Jarhead Incident Sounds and Nerfed Portable Generator mod. I don't even have time to make the list pretty since I still have to do admin for work and its already midnight.

I did try to update Rimmu-Nation - Weapons for old times sake with some caveats (i.e. warning not to use with RH2) but it's actually badly broken. Besides the dramas with the old guy who did the balancing, there's that problem. I think it's safe to mark and avoid.

Make sure you go to the RH1 folder (Red Horse 1 folder) for the RH1 mods, so there's no confusion.

Here are the updates:


RH1 list:

Prisoner Apparel:
- 1.5
- Some cleanup done on textures
- modicon.png added
- added slave suppression statoffset.

Detailed Body Textures I
- Mod icon
- Compatibility tag for 1.5 and other versions below
- Removed 0.19 compatibility tag
- New mod preview showing the reskin textures

Detailed Body Textures II
- Added mod icon

T-45b Power Armor
- 1.5 compatibility
- Now tagged to have EVA for SOS 2
- Now has high insulation to stop space compression

[Uru] Rim Seraph hair
[Uru] Kemono Friends Hair
[Uru] Kemono Friends Faces
[Uru] Touhou Hair
[Uru] VOCALOID Hair
- 1.5 tagged with compatibility
- modicon.png added

[CP] DOOM
DOOM Kit Classic
UAC Kit
Retro Joy
Metal Gear Solid - Incident Sounds
Metal Gear Solid - Incident Sounds 2
Chicken Mitchell - Hairstyles
US Military Kit
British Military Kit
Portable Power Generator
Portable Nerfed Generator
Gunny Storyteller
- 1.5
- Modicon.png added
- Crafting benches up to date to stop errors for 1.5
- Assemblies replaced for 1.5 with up to date ones
- Bench fixes. Deleted old RNBuildingBase, changed to vanilla BuildingBase for 1.5 to stop UI errors.
- Added RRS beret for British Military Kit

RH2 list:

Rimmu-Nation 2 - Weapons
- Deleted unused RNBuildingBase since our Bench now uses vanilla BuildingBase as a parent for 1.5

Uncle Boris Radio - Broodman
- new modicon.png to distinguish from the other music mod



Quote from: Skynert on April 21, 2024, 10:09:44 AMNice, very nice.

What in particular, the faction lore or the stuff they have?

Quote from: williamb1995 on April 21, 2024, 11:00:41 AMhaven't you tried to create a patreon like oskar potocki? , this allows you to do devblogs as currently, and to recover some funding for your mods by offering subscribers who offer views on hidden devblogs or other things

could this help you? No ?


https://www.patreon.com/oskarpotocki

No mate, I already have a kofi. Am very grateful of the donations people have given, but I rarely get any. It'd be embarassing to have a Patreon with 0 donors, or one guy who donates a dollar for a month. Not worth it.

I'm not oskar potocki, and no offense to him but I work for the King (God save the Gracious King, who are ya, who are ya) so technically he's paying for the commissions. I'll quit it if I can't handle it, but I'm not gonna push for people to give me money when they don't want to. I already have a kofi people ignore on the steam pages, but again, I'm not entitled to anyone's money (except my employer's) so I'm not gonna bang on about it.

Also the devblogs here are free and it's for myself and whoever wants to see it. No use making it locked behind a paywall.

ZomDoc

I like to imagine the Bad Company contractors have a grill day to fit with the dad vibe going on. Have to keep morale up with some good old fashion barbecue.

Skynert

Lore and stuff. I like black ops hush hush delta waifu PMC's forces. Also, yesterday I sold to Krovi 500kg of coffee and now we friends.

williamb1995

Oh ! Rim-munation clothing update, go go! I install

Chicken Plucker

#445
1.5 Updates: Google Drive Link

RH1 Update:
Prison Outfit
- removed the negative symbol for slave suppression stat offset so its +20


Mod stuff:

Hand-to-hand has a known bug with mystery cargo. Waiting on Taranchuk to sort it out. Had a busy week, been resting. Fiendakko is almost done with all XOF uniforms (though we still need skullface and quiet's attire)

TMC is doing guns I asked for for Bad Company and BM420 is yet to do mechs for Bad Company and XOF.

NelsonArts joined the team and was tasked with the new body armor to be used by The Ghosts, they will have a colorable armor and war belt since it's what NA wanted and suggested. I didn't mind since we could play a lot more with colorable stuff.

Meanwhile yours trully has been dossing because I'm a top dosser, obviously the most important job in the crew


Progress Report:
Bad Company





lolkenator3k made the FRK 360 body armor more detailed, I'll also ask for a war belt later so our SAG guys have mag pouches somewhere.



The python plate carrier, would have used PACA but we already have it. It'll be colorable so I dont have to make multiple versions, our UCIA Agents will have them in black while the contractors will have them tan. We dont get many colorable armors in RH2 anyway so this is a nice change of pace.

Also thinking about a short film with these guys starring the Army of Fetid Corpses by BM420, but animation takes a lot of time so we shall see.



Quote from: ZomDoc on April 21, 2024, 07:53:57 PMI like to imagine the Bad Company contractors have a grill day to fit with the dad vibe going on. Have to keep morale up with some good old fashion barbecue.

They get paid quite a bit so they probably go on grill restaurants with the boys for some beer out of work hours

Quote from: Skynert on April 22, 2024, 04:25:14 AMLore and stuff. I like black ops hush hush delta waifu PMC's forces. Also, yesterday I sold to Krovi 500kg of coffee and now we friends.

They're all gonna be wired on coffee now, with caffeine dependence because of you

Quote from: williamb1995 on April 22, 2024, 10:34:46 AMOh ! Rim-munation clothing update, go go! I install

Didn't know people still used it bro, was hoping I could move on with RH2 by now but I was surprised to see RH1 mods having quite a following separate from RH2

williamb1995


hey yes, I'm part of it with me and my friends, we have everything is RH2 but on 1.4 we used with RH2
-[CP] Rimmu-Nation - Weapons (which worked almost well (a few error lines ))
-[CP] Rimmu-Nation - Clothing
-[CP] Rimmu-Nation - Gloves N' Boots
-[CP] U.S. Military Kit
-[CP] British Military Kit
and for more fun I also used the faction mods
-[RH] Faction: The Ghosts
-[RH] Faction: Umbra Company
-[RH] Faction: Militaires Sans Frontieres
-[RH] Faction: Task Force 141
-[RH] Faction: Elite Crew
-[RH] Faction: Last Man Contingent
-[RH] Faction: Cordis Die
-[RH] Faction: Coalition
-[RH] Faction: Allegiance


the factions did not appear on the map, but all the equipment was there
I'm a fan of AR style weapons and plate carriers, I can't do without them. =)

so I think I must not be the only one who is nostalgic
it must be said that you did a great job, the same with RH 2

Skynert

I have suggestion, can you make in RimDeed that it shows xenotype of pawn?

Chicken Plucker

1.5 Updates: Google Drive Link

Mod updates:

[RH2] Hand-To-Hand
- Mysterious cargo errors fixed



Quote from: williamb1995 on April 23, 2024, 06:18:13 AM-snip-

the factions did not appear on the map, but all the equipment was there
I'm a fan of AR style weapons and plate carriers, I can't do without them. =)

so I think I must not be the only one who is nostalgic
it must be said that you did a great job, the same with RH 2

Ay-yay-yay bro that's mucho buggy. One of these days I'll have both Ghosts and Bad Company pushed, then we can move on to XOF and Cordis Die and so on and so forth

Quote from: Skynert on April 23, 2024, 11:29:51 AMI have suggestion, can you make in RimDeed that it shows xenotype of pawn?

hey bro, been difficult getting a hold of the coders lately so unfortunately, just like the mission board, I will probably have to put this suggestion away. I would like to explore it but right now its hard to get anyone who knows C# to help

Skynert

No problem, I have stockpile of drugs for those poor drug dependend xenohumans.