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Messages - kindofrvl

#1
Justin C, you made my day! Thx, can't deal with it myself. All worked!
#2
Justin C, if I set the task to burn human bodies - no problem, they cremate all exept zeds, very strange thing.
#3
Quote from: Justin C on April 11, 2015, 01:35:24 PM
Make sure you set a task to cremate them, and make sure all of the bodies are allowed and within the range you set in the task.
I set to cremate untill 10 are burnt, all the bodies are allowed, range of task is at it's maximum.
#4
Orion, when I installed v1.02 I saw bugscreen afted loading my save. I thoght that permanent guns in pawns' hands aren't that bad, replaced v1.02 with 1.01 and there was another bugscreen, attached.

[attachment deleted due to age]
#5
Hi guys. I searched the tread for the word "cremation" and found notning, so here's m question, really need help! I can't cremate zombies, if I set cremation option to use only zombie corpses colonists do nothing, but there are plenty of dead z around, what can I do?
#6
Dragoon, thanks for explanation. :) Yes, I tried draft/undraft, it didn't help. Well, there might be no way of solving this.  :'(
#7
Canute, only one Alphamufallo from the samenamed mode and one pack of elks in game week, no other spawn at all. :(
#8
Quote from: Dragoon on April 04, 2015, 08:23:54 PM
Quote from: kindofrvl on April 04, 2015, 01:49:05 PM
-snip-
draft and un drafting.
You mean one of zone commands for future planning? How can it help?
#9
After using this mod I caught up with an interesting bug - animals stop their spawn, all I saw was a group of elks, no other spawned in 3-5 game days. Can I fix it somehow?
#10
Hi there, thanks for this mod, easier to recruit stuff, but I have one little problem. After successful recruitment of an armed person he will hang around with the equipped gun in his hand, whow can I make my new colonist to hide his weapon?