Justin C, you made my day! Thx, can't deal with it myself. All worked!
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#1
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
April 11, 2015, 02:36:16 PM #2
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
April 11, 2015, 02:14:51 PM
Justin C, if I set the task to burn human bodies - no problem, they cremate all exept zeds, very strange thing.
#3
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
April 11, 2015, 01:39:02 PMQuote from: Justin C on April 11, 2015, 01:35:24 PMI set to cremate untill 10 are burnt, all the bodies are allowed, range of task is at it's maximum.
Make sure you set a task to cremate them, and make sure all of the bodies are allowed and within the range you set in the task.
#4
Releases / Re: [MOD](Alpha 9) Hospitality (v1.02 - updated 28.03.2015)
April 11, 2015, 09:24:13 AM
Orion, when I installed v1.02 I saw bugscreen afted loading my save. I thoght that permanent guns in pawns' hands aren't that bad, replaced v1.02 with 1.01 and there was another bugscreen, attached.
[attachment deleted due to age]
[attachment deleted due to age]
#5
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
April 11, 2015, 07:59:35 AM
Hi guys. I searched the tread for the word "cremation" and found notning, so here's m question, really need help! I can't cremate zombies, if I set cremation option to use only zombie corpses colonists do nothing, but there are plenty of dead z around, what can I do?
#6
Releases / Re: [MOD](Alpha 9) Hospitality (v1.02 - updated 28.03.2015)
April 06, 2015, 04:37:05 PM
Dragoon, thanks for explanation. Yes, I tried draft/undraft, it didn't help. Well, there might be no way of solving this.
#7
Outdated / Re: [MOD] (Alpha 9) Auto-hunt Beacon v2.0 (2015-04-03)
April 05, 2015, 09:50:07 AM
Canute, only one Alphamufallo from the samenamed mode and one pack of elks in game week, no other spawn at all.
#8
Releases / Re: [MOD](Alpha 9) Hospitality (v1.02 - updated 28.03.2015)
April 05, 2015, 08:58:38 AMQuote from: Dragoon on April 04, 2015, 08:23:54 PMYou mean one of zone commands for future planning? How can it help?Quote from: kindofrvl on April 04, 2015, 01:49:05 PMdraft and un drafting.
-snip-
#9
Outdated / Re: [MOD] (Alpha 9) Auto-hunt Beacon v2.0 (2015-04-03)
April 05, 2015, 08:54:27 AM
After using this mod I caught up with an interesting bug - animals stop their spawn, all I saw was a group of elks, no other spawned in 3-5 game days. Can I fix it somehow?
#10
Releases / Re: [MOD](Alpha 9) Hospitality (v1.02 - updated 28.03.2015)
April 04, 2015, 01:49:05 PM
Hi there, thanks for this mod, easier to recruit stuff, but I have one little problem. After successful recruitment of an armed person he will hang around with the equipped gun in his hand, whow can I make my new colonist to hide his weapon?
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