You people so ardently against is do realize that a major reason as to why "ancient"/rural populations had/have so many children is so they can help with the work, right? (the other major reason is high infant mortality, which in and of itself could be a form of in-game balance)
In countless cultures across the globe, children as young as 5 helped with weaving (mostly the spinning of thread), with the gathering of firewood (gathering, splitting, stacking, etc), cleaning, hauling of supplies, cutting/gathering of crops, gathering of water, etc etc etc.And, when it was time for planting crops, EVERYONE was doing it. The kids weren't sitting on the sides because they were "too young".
Children aren't USELESS until they hit 12, and suddenly they can do things. Sure, they might not be able to do the work to the same "efficiency" as an adult, but that also frees up the adult to do more "important" work. If giving a 6-year-old kid "chores" (Here, keep the kitchen and cafeteria clean, while Daddy goes and does science for a bit) frees up my other colonists, you are damn sure those kids are going to get some chores!
Oh, and all those "teacher" backgrounds? They could totally have some use. One adult works as a "teacher" teaching kids basic RRR, or you could send an older child/teenager to "trade school", where they get apprenticed to a skilled worker, and pick up that same skill at a reduced rate by proxy from working with and learning from them.
Finally, I don't understand why so many people are in such a hurry to "get on the ship" and leave. That ends the game, doesn't it? At least with children and "mulitple generations", you could have a colony for as long as you wanted.
In countless cultures across the globe, children as young as 5 helped with weaving (mostly the spinning of thread), with the gathering of firewood (gathering, splitting, stacking, etc), cleaning, hauling of supplies, cutting/gathering of crops, gathering of water, etc etc etc.And, when it was time for planting crops, EVERYONE was doing it. The kids weren't sitting on the sides because they were "too young".
Children aren't USELESS until they hit 12, and suddenly they can do things. Sure, they might not be able to do the work to the same "efficiency" as an adult, but that also frees up the adult to do more "important" work. If giving a 6-year-old kid "chores" (Here, keep the kitchen and cafeteria clean, while Daddy goes and does science for a bit) frees up my other colonists, you are damn sure those kids are going to get some chores!
Oh, and all those "teacher" backgrounds? They could totally have some use. One adult works as a "teacher" teaching kids basic RRR, or you could send an older child/teenager to "trade school", where they get apprenticed to a skilled worker, and pick up that same skill at a reduced rate by proxy from working with and learning from them.
Finally, I don't understand why so many people are in such a hurry to "get on the ship" and leave. That ends the game, doesn't it? At least with children and "mulitple generations", you could have a colony for as long as you wanted.