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RimWorld => Releases => Mods => Outdated => Topic started by: Saularian on March 31, 2015, 07:44:07 PM

Title: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: Saularian on March 31, 2015, 07:44:07 PM
NAPPA-leather crafting

Your leather apparel needs it!!!

As I always seemed to come short when creating apparel from leather, but have multiple stacks of different types, I thought maybe it would be easier to combine these different leathers into one "generic"  type of leather...

BEHOLD! ZE NAPPA!
So hence I made this small mod that adds a couple of things that could make your colonists lives a bit easier:
- A Nappa crafting table, so you can craft it
(http://i.imgur.com/UclhwYq.png)

- 3 apparel recipes for the tailoring bench to use this new leather (or any other textile)
(http://i.imgur.com/f7O150F.png)(http://i.imgur.com/gk5B4Vc.png)
(Need to tweak those textures a bit, they can sometimes still seem a bit off...)

- 3 recipes for the smelter to create metals that have actual armoring properties

- 2 recipes in which you could utilize these metals (and a bit of nappa)
(http://i.imgur.com/sSE9wtv.png)(http://i.imgur.com/IYhCdSg.png)(http://i.imgur.com/NSIimvj.png)

- Added bonus: I also added a more economic research console and comms-station so they actually fit in a room! (As opposed to fitting a room around them...)
(http://i.imgur.com/gdgZP6D.png)
Research Console
(http://i.imgur.com/FAVwuKm.png)
Comms

I tried to keep it as ballanced as possible in stats and market value: If any of you have any remarks, requests, questions or advice, please do let me know what you think :) as this is going to be part of a bigger mod that I'm working on. Currently working on some textures for more armors like the death adder PA (http://i.imgur.com/bVcMtcY.png) and the fire-ant PA (http://i.imgur.com/EUzTbEJ.png) and adding NAPPA lined with metal so it inherits the metals armor capability, and some more recipes to use it in like new prosthetics and apparel, and probably some weaponry to counter these armors and apparels...

Also, this mod should be compatible with anything else that is out there, but if by some coincidence you encounter any bugs or whatsoever, just let me know about it



Author/Mod Team
That would be me! Saularian (https://ludeon.com/forums/index.php?action=profile;u=35180)

Download
DROPBOX (https://www.dropbox.com/s/hh9hl5d4sic1cy0/NAPPA.rar?dl=0)

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: Dragoon on April 02, 2015, 12:10:46 PM
This is awesome!
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: InfiniteRemnant on April 03, 2015, 10:13:00 AM
Can we get a screenshot of the resized workstations?
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: Saularian on April 05, 2015, 07:25:28 PM
Added some screenies (not my best paint.net job, but was in a hurry... will polish it up a bit when I can get to it :P)
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: Tesak on April 06, 2015, 12:12:22 AM
Looks like a BDSM SWAT force
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: rditto48801 on April 06, 2015, 12:43:35 AM
One thing I had noticed is the Skinmask apparently doesn't cover anything according to its info screen. Not even the head.
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: Saularian on April 06, 2015, 07:43:45 AM
Quote from: Tesak on April 06, 2015, 12:12:22 AM
Looks like a BDSM SWAT force

Not really my intention to make em look like gimp's  ;D
(http://i.imgur.com/8ggHN59.png)

Quote from: rditto48801 on April 06, 2015, 12:43:35 AM
One thing I had noticed is the Skinmask apparently doesn't cover anything according to its info screen. Not even the head.
That's due to the fact that the head has got only one layer (overhead) and if there would be an overlap with another piece, it would unequip the other. I could make it Fullhead, but then you would not be able to equip a helmet on top of it, as there would allready be something in that spot.
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: A_Soft_Machine_Man on April 06, 2015, 09:08:46 AM
Now all that's needed is a braided whip.

Then my ultimate pain and pleasure siege-breaker force will be complete.
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: Dragoon on April 18, 2015, 05:31:28 PM
Will you be updating to alpha 10? (I love dis mod!)
Title: Re: [MOD] (Alpha 9) NAPPA-Leather crafting and apparel (v1)
Post by: Saularian on April 24, 2015, 05:57:19 PM
Updated and moved here:
[MOD] (Alpha 10) TF RIM-MOD v1 (Saul's 4 mods) (https://ludeon.com/forums/index.php?topic=12580.0)