Uninstalling charged batteries for hard times...

Started by zathura, October 25, 2015, 04:37:42 PM

Previous topic - Next topic

skullywag

As i stated above it find full batterys then looks for a conduit on the same powernet to explode. No conduits on your batterys (switch to seperate) means no zzzt. If you enabled the switch youve added to the powernet and therefore the event can fire.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Limdood

i can confirm it doesn't only look for FULL batteries.  I've had 35% charged batteries Zzzt before.  All my batteries were between 30-40% (i only had 5)

skullywag

Sorry the method is called fullbatteries (badly named method Tynan) but does indeed look for batteries over 50f (50 percent).
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Limdood

Quote from: skullywag on November 03, 2015, 12:47:52 PM
Sorry the method is called fullbatteries (badly named method Tynan) but does indeed look for batteries over 50f (50 percent).

sounds legit, i could have been a few % off and they just blew as they hit 50%.  i just know they weren't full.