Quote from: xylr on October 13, 2018, 10:47:34 AMHas anyone else experienced this?I haven't come across this exact scenario, but I have opened an ancient danger and found a "N/A" prosthetic inside
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
Releases / Re: [B19] Rah's Bionics and Surgery Expansion - 1.91 (Oct 12th, 2018)
October 13, 2018, 08:41:56 PM #2
Unfinished / Re: [1.0] (WIP) Project Red Horse: Faction Wars
October 08, 2018, 11:01:27 PM
This all looks brilliant. It will definitely be the basis of my next play through
#3
Releases / Re: What the Hack!? - Mechanoid hacking
October 03, 2018, 01:17:39 AMQuote from: s44yuritch on October 02, 2018, 05:28:24 AMI ran in to this a couple of hours ago but hadn't got my hacking workshop set up yet so I just had to finish them off because I was afraid that once its battery drained, it would call a normal mechanoid hive for backup
A couple small things related to the pirates using hacked mechs.
1. A pirate mech is downed, I get the notification that mechanoid is low on power, deactivate it to return to platform. Problem is, it isn't my mech just yet, so I can't deactivate it.
2. After hacking said mech, it is now hacked twice! Which kind of is the case, but still, should it really have two hacks applied to different body parts? (see attached screenshot)
#4
Releases / Re: [B19] ED-Embrasures - 1.0.0.1 - (2018-09-02) [ModSync RW]
September 06, 2018, 07:37:49 PMQuote from: Kaaven on September 06, 2018, 06:43:50 PMYeah, it was a mod conflict. The embrasures do not work if you have Doors Expanded also active.That's odd. I have both mods active and embrasures work just fine for me
#5
Releases / Re: [B19] Smart Speed
September 06, 2018, 10:25:09 AM
FYI your steam link in the OP doesn't link directly to your mod
#6
Releases / Re: [B19] Allow Tool (3.5.7) - The Rimworld Multitool
September 05, 2018, 10:42:05 AM
Turns out the problem was that I had somehow subscribed to and activated HugsLib twice in Steam (one was 1st and the other was right in the middle). I've disabled the second one and the "Short Hash" messages have disappeared.
Thanks for your great mods and your time looking at my stupid mistake for me
Thanks for your great mods and your time looking at my stupid mistake for me
#7
Releases / Re: [B19] Allow Tool (3.5.7) - The Rimworld Multitool
September 04, 2018, 10:24:51 AMQuote from: UnlimitedHugs on September 04, 2018, 06:40:33 AMOne of your mods is causing some (or all) xml defs to be loaded twice, which is producing these messages.That might explain why it's taken so much longer to load up in the last few days.
If you post a log (Ctrl+F12) I'll take a look, maybe something will stand out. But as long as things are working fine, I won't insist
Here's the log - https://git.io/fABYP Thanks for having a look for me.
#8
Releases / Re: [B19] Allow Tool (3.5.7) - The Rimworld Multitool
September 03, 2018, 10:47:10 PMQuote from: Canute on September 02, 2018, 02:59:36 AMIt's subscribed through Steam so I would assume that it removes the old ones when it updates?
drd23,
how many allow tools did you installed ?
Just download the latest version and install these.
Don't forget to delete previously version before you copy/unzip them.
It doesn't appear to affect anything in game though
#9
Releases / Re: [B19] Allow Tool (3.5.7) - The Rimworld Multitool
September 02, 2018, 02:17:28 AM
I assume all the red errors on starting the game that "AllowTool already has short hash" don't matter?
Code Select
RimWorld 0.19.2009 rev486
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
AllowTool_2_3_0 already has short hash.
Verse.Log:Error(String, Boolean)
Verse.ShortHashGiver:GiveShortHash_Patch1(Def, Type)
Verse.ShortHashGiver:GiveAllShortHashes()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
AllowTool_2_4_0 already has short hash.
Verse.Log:Error(String, Boolean)
Verse.ShortHashGiver:GiveShortHash_Patch1(Def, Type)
Verse.ShortHashGiver:GiveAllShortHashes()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
AllowTool_3_0_0 already has short hash.
Verse.Log:Error(String, Boolean)
Verse.ShortHashGiver:GiveShortHash_Patch1(Def, Type)
Verse.ShortHashGiver:GiveAllShortHashes()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
AllowTool_3_2_0 already has short hash.
Verse.Log:Error(String, Boolean)
Verse.ShortHashGiver:GiveShortHash_Patch1(Def, Type)
Verse.ShortHashGiver:GiveAllShortHashes()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
AllowTool_3_4_0 already has short hash.
Verse.Log:Error(String, Boolean)
Verse.ShortHashGiver:GiveShortHash_Patch1(Def, Type)
Verse.ShortHashGiver:GiveAllShortHashes()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
AllowTool_3_5_0 already has short hash.
Verse.Log:Error(String, Boolean)
Verse.ShortHashGiver:GiveShortHash_Patch1(Def, Type)
Verse.ShortHashGiver:GiveAllShortHashes()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#10
Releases / Re: [B19] Advanced Cultivation
September 02, 2018, 01:30:41 AMQuote from: ultra4 on September 01, 2018, 05:34:54 PMhas the numbers i'm used to, in fact normal soil not being the 100% seems so confusing, it's like using a scale that is calibrated wrong.Agreed. Normal soil being so low and rich soil only being 100% makes this a mod that I would probably only consider using if I were to start a colony somewhere with a long growing season. As I'm really loving trying out Naked Brutality runs in Boreal forest/Tundra biomes, this would up the difficulty massively
I do understand the feeling of wanting something simpler than Rainbeau's Fertile Fields though
#11
Releases / Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 10.08.2018)
August 12, 2018, 07:32:51 AM
Whatever you changed in the update to QualityBuilder fixed my issue too fwiw. Thanks very much
#12
Releases / Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 10.08.2018)
August 11, 2018, 02:21:09 AM
I tried to add this to my current 0.19 colony as I loved using it in b19 but it threw pages and pages of errors very similar to the below as the colony was loading. Once it was loaded I wasn't able to access my colony at all. All I could see was the world screen
FWIW Rimworld Conflict Checker says it has 2 "core conflicts", one each with Misc. Map Generator and Fluffy's Medical tab
Code Select
Could not resolve reference to object with loadID Thing_Human429194 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(KilledMySpouse, moodPowerFactor=1, age=0) curPathRelToParent=
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\LoadedObjectDirectory.cs:94)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:102)
Verse.CrossRefHandler:TakeResolvedRef(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:114)
Verse.Scribe_References:Look(Pawn&, String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_References.cs:78)
RimWorld.Thought_Memory:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\Thoughts\Thought_Memory.cs:70)
RimWorld.Thought_MemorySocial:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Thought\Thoughts\Thought_MemorySocial.cs:37)
Verse.CrossRefHandler:ResolveAllCrossReferences() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\CrossRefHandler\CrossRefHandler.cs:84)
Verse.ScribeLoader:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeLoader.cs:126)
Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:471)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:39)
Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
FWIW Rimworld Conflict Checker says it has 2 "core conflicts", one each with Misc. Map Generator and Fluffy's Medical tab
#13
General Discussion / Re: Unstable build of 1.0 available
July 25, 2018, 08:14:18 AM
Are friendly allies who arrive via drop pod to provide military assistance supposed to crash through the roof of your base?
Pages1