Circumstances: Every game.
What happened: Very slow weapons like clubs appear to attack at the same speed as faster weapons.
What you expected to happen: Slow weapons that attack... slowly.
How we can reproduce the bug:
Have someone with a fast weapon (the starting plasteel knife is the fastest) melee attacking someone with a slow weapon (say a stone club).
Plasteel Knife: 1.33 second cooldown.
Stone clubs: 3.65 second cooldown.
Watching them trade blows, it appears to be that when a pawn is the recipient of a melee attack, their cooldown is reset to a very low (sub 1 second?) time. This results in pawns with very slow weapons having their cooldown reduced to match the speed of the person they are trading blows with. Effectively making the slower weapons have no drawback at all in combat.
This bug is... pretty bad. I guess fixing it will affect balance a little bit.
Holy shit has this really been in unnoticed for like 2.5 years?
Wow, it kinda felt like that sometimes, now that I think about it.
I guess melee will be even more worthless after this is fixed tho.
Melee beats shooting indoors pretty consistently.
And for any chance that affects balance, we rebalance to compensate.
I cannot test it now, but try checking it with animals too, if when an animal attack the colonist weapon will have the same attack speed than a squirrel or tortoise.
Fixed, thanks. Perhaps we'll need to increase slow melee weapons damage to compensate for this change.