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RimWorld => Mods => Mod bugs => Topic started by: Alexisferreiran1 on November 19, 2021, 06:28:50 AM

Title: pawn started 10 jobs in one tick [solved]
Post by: Alexisferreiran1 on November 19, 2021, 06:28:50 AM
hello
i having a recurrent bug where my pawn will try to do a bill but end-up just sanding and idling
often they will try to make a bill, like cooking simple meal, they take, like 7 of a ingredient they put it on the interaction spot and start idling, they won't go searching for the missing ingredient

the debug log tell me "X started 10 jobs in one tick." i have remove my hauling mod but it still happen.
 
Title: Re: pawn started 10 jobs in one tick
Post by: Canute on November 19, 2021, 07:09:36 AM
Hi,
please allways include the full log file not only just the error.
Since you use hugslib, use the green button "Share log" at the log window, that include modlist and patchlist.

From the error alone it is impossible to say that mod do it.
It could be from one of these patches
TryStartErrorRecoverJob_Patch0
StartJob_Patch3
EndCurrentJob_Patch6
ReadyForNextToil_Patch1
Maybe you find these at the patchlist i mention before, and find a mod at this way.

Mosttimes it is a modconflict with another mod.

Overall don't use mod's that arn't for your version and don't have error's at the beginning (Log is full of errors), maybe read the 2.link from my signature.

P.S. better don't use Multiplayer when you play solo.
Title: Re: pawn started 10 jobs in one tick
Post by: Alexisferreiran1 on November 19, 2021, 08:12:34 AM
here is the log thanks
i will try making them in a better order

https://gist.github.com/9f1434b1b6354ff8726be8a1825f8f79

Title: Re: pawn started 10 jobs in one tick [solved]
Post by: Alexisferreiran1 on November 19, 2021, 12:16:51 PM
i think i got it
it was multiplayer glue, after removing it everything works fine
it was trying to apply some patch but end-up messing with the xml file