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Messages - Fran

#1
Quote from: sevrun on August 12, 2017, 10:16:48 AM
Got a problem with the fueled stove.  It's refusing to allow anything to be cooked.  First it was saying I was missing materials for fine meals when I have prime meat and potatoes, but allowing roasted meat and simple meals made of potatoes.  Then it started saying I was missing materials for the simple meals, and now even the roasted meat is a nogo.

I've tried deleting the bills and creating new ones, and that worked for a total of 2 meals before the problem recurred and the solution stopped working.  I've tried replacing the stove and creating new bills.  doesn't work.  I've spent half an hour with my colony brought to an effective halt because I can't produce cooked food and the frustration is starting to outweigh the nifty things the modpack adds.

Any suggestions for how to fix this?

Check there's ingredients near the search area.

Try expanding your food storage zone. It has solved that problem for me a few times with the butcher table too, because the cook considers there's storage available before working.

If you build a pot right next to the spot your cook sits in and put the meat there, sometimes it gets "blocked" because other colonist is about to use it.
#2
Quote from: sidfu on July 28, 2017, 09:00:37 PM
the ones that are deactivated by our modscofing thats provided are extra mods u can use if u want. the only thing with those is the enhanced body needs to be before the expanded diseases. beyond that those can be at end of the load order in any order.

they are mod we use or recommened but dont want to force people to use. dont want fences dont activate the fence mod. dont want more diseases then dont enable

Oh, good thing the expanded diseases said so in the mod description. Safe.
Hadn't played since a14, the modpack has come such a long way. Great job! :)

Speaking of that mod, it seems a bit bugged. I've had colonists get "growings" on limbs after severe diseases, which were promptly amputated and replaced just in case metastasis were to ocurr. But the game thinks the replacement part is still the same and ocassionaly requires treatment.
#3
Quote from: BlackSmokeDMax on July 27, 2017, 01:11:00 PM
You did use the provided xml file instead of trying to activate them yourself, correct? And you did let the mod override the files in /core ?

The config.xml provided in github leaves a few mods not activated. You're not supposed to activate them manually? Oh man...
#4
Using steam version,  on 14.1249

Did a fresh install and the New colony button is not working, there's no way to create a new world either... help please.

Edit: Fixed by complete reinstall and deleting the Ludeon folder from AppData/LocalLow