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Messages - Dave-In-Texas

#226
Quote from: Rikiki on November 07, 2014, 11:19:45 AM
Given the name in the console, this is related to Miscellaneous mod.
Please post the output_log.txt file, not just a screenshot...

I'll keep that in mind for future issues, thanks.

Quote from: minami26 on November 07, 2014, 12:05:21 PM
Those are just warnings not errors please ignore, thankyou :)

Given the misc mod has not seperated traders from the main files i have dissected them on my own and those warnings are just translations functions that are looking for its missing components since i have not included the whole misc mod,, so dont worry it wont harm anything just ignore it thankyou somuch!

Thanks for your prompt attention and reassurances :)

Quote from: Haplo on November 07, 2014, 12:59:15 PM
...
I've looked through the TTM and found the error culprints.
Here is a corrected version of the language files: TTM Language Corrections for Trader+Mai
Just delete the language folder of both of the mod parts and copy the attached version of the Language folder inside.
Note: You need to delete the Language folder. Overwrite isn't enough to get rid of all the warnings.
Note2: Afterwards there are some debug messages from RecipeNurse showing. These can be ignored, I think.

You are awesomesauce! :)
#227
i enjoyed playing  (as recently as yesterday before work) ttm 3.2  and enjoying your hard work, so when i got home and found an update I wiped all my mods and installed 3.3.

well. 

i get a ton of verse errors (see attachement).
I followed the same procedure as with 3.2
loaded just core, then ttm_main, then ttm_addons - restarting rimworld after each stage.

this time it just went fubar;  i'm guessing something(s) is missing lol

thank you for your attention

[attachment deleted by admin: too old]
#228
I feel the need to try this out.. but i found the change in metal costs for the geo power plant too much, so i edited that change out of the def.  sorry :)  can't wait to try the remaining 99%
#229
I'm still feeling my way into the realm of modding rimworld but it seems to me the solution is a two parter.

make your recipe with the required ingredients for the food itself, as if you were cooking it on the cook Table.   Then create a 'table' (call it grill) that is 'powered' by wood that cooks food and operates off a 'bills' system.   If there's a way to restrict it from cooking on the classic cook table, great - otherwise mod it out.   the food doesn't have wood in its ingredients list so shouldnt bug out when they try to eat it
#230
Outdated / Re: [MOD] (Alpha 7) Laser Pistol v1.1
October 14, 2014, 05:16:34 AM
I like it  8)

just had a turtle take 1-2 minutes of hits, repeatedly catch fire before finally dying.   some of that might have been the poor choice to hunt it inside my base and the healer decided the fire needed to be put out and before i realized what was happening  (well after i stopped laughing) she got herself beat up by getting in the line of fire.

i'm wondering if an animal dies from burning in a fire is there a corpse? I'm betting not.  :'(


edit:  I was wrong, as soon as it dies the fire on it goes out.
#231
Mods / Some Questiions
October 14, 2014, 01:02:58 AM
I'm having trouble being able to tell when mods will not be compatible with each other.

I've tried scanning through the directories but its not apparent when they aren't going to work together just based on apparent structure - or i'm not looking for the right things.

for example:
Aparello
Bodybank
EDBInterface
EDBPreparecarefully
RimWorld-Enhanced-Defence
ScratchPack
--

I added Enhanced defense, played a bit and later after I had researched through the entire tech tree and didn't find any new research.  I'm not picking on that mod, just hoping to gain a basic enough understanding of which mods will prevent others from loading right by writing over research or some such?

Insight would be helpful, i'd like to explore other mods but it is less fun to play through, get involved in the colony only to realize that the fun new shiny toys i was expecting are broken..  lol

I kept looking on the forums (somewhat like a terrier after a mole, lol)  and found this thread
https://ludeon.com/forums/index.php?topic=6223.0 [MOD HELP] (Alpha 7) How to install all types of mods.

I thought I knew how to install mods but I had missed point 3 "one folder deep". RimWorld-Enhanced-Defence had sub folders in the archive (ED-Shields, etc).   

I feel better about getting some new shinies to play with :)
#232
Just wanted to drop a note, love your mods.  I use this and EDB Interface in every game now regardless of which other mods I'm exploring
#233
Quote from: thefinn on September 10, 2014, 02:38:37 AM
Where am I supposed to get uranium for the MAI only version ? I don't see it on any traders lists as TTM overwrites them, can it just be found ?

I added the meteorite mod and have found uranium meteors often enough for this to not be a problem.  I use That, Misc + mai, Rimrats and superior crafting..