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Messages - z1ppeh

#1
Today I found out that a mortar, in my particular case an incendiary, kept its target given to it by the raiders that initially built and used it in their pathetic attempt at a siege.

They had arrived years ago, I killed them, moved their mortar into my nice base intending to use it as a nice piece of defensive kit.... Months later when I noticed it was not loaded I casually set a pawn to man it, intending him to just load it and get it ready for the future.  He loaded... he aimed... and he fired!  AT MY OWN BASE!  Not entirely sure what he was aiming at as his aim was wonkier than Uri Gellers cutlery.

Now, I must say that the little shit was an ex raider himself, so I give him some due in respect that he 'owes me a few pot shots'... but this was rather annoying considering that he fired at an 'internal' part of the base that was entirely wood.  Note... Was...
#2
Releases / Re: [A17] Misc. Robots++ / OmniBot
June 06, 2017, 07:34:54 AM
How do we get rid of robot corpses now?  I can't find a way to cremate or break them down and they don't class as a mech either?
#3
Releases / Re: [A16] Stack XXL
May 31, 2017, 10:09:02 AM
Stack XXL, apart from the 'incorrect version' in the log appears to be installed fine and SHOULD be working.  But there is no option in the hugslib mod menu and it does not allow any larger than default stacks. 

Am I doing something wrong somehow?  Playing A17 non-steam.  Have tried the usual reinstalling, double checking everything is fine, mod order blah blah etc etc

Edit:
Nevermind.  I am a idiot.

Edit2:
Note for some other people that have messaged me on how I fixed it... I downloaded the wrong thing in the first place.

https://github.com/IndeedPlusPlus/RimworldStackXXL/releases <-- this is the link you need to use.  And get the latest release.  The github page where you make it into a zip (easiest way to explain it) does not work for some reason.  I presume this is some form of source issue but I don't have a clue about this coding shizzle.