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Topics - YoruOokami

#1
Stories / Dont you just love healers?
April 04, 2017, 09:49:38 AM
Seven colonists, Three with guns and good shooting skills and four hiding in the barrack, three being healers and the last one a non violent that just joined up and is probably going to become the monstergirls food in the dead of winter.

The three go out to the sandbags to face the four raiders, all four having personal shields and knives or clubs they all rush forwards and only one shield pops, first downed colonist is my best shot. Then my three healers and non violent rush in and pick up a club and shiv- the club being ripped out of the dead raiders hands and beat down the three remaining raiders, saving my gunners lives and probably the colony... Then they carry the wounded inside while bleeding to death and treat them while only having 14 hours to live if they keep bleeding... Dont you just love healers?
#2
Bugs / Spelling error on website (Possibly, Maybe not.)
January 26, 2017, 01:27:53 AM
I was just reading through the website because I had nothing much to do and I came across this

"Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season."
The word "These" in italics seems to be out of place, At first glance I thought it should of been "The" although I could and very possibly am wrong, I thought I may as well point it out. I'm not sure if I posted this in the right forum so if it requires moving, I'll repost it elsewhere.
#3
Ideas / Ideas for Multiplayer?
April 02, 2016, 10:59:31 PM
In my opinion if rimworld was to ever have a multiplayer function, It would have to be one of the worlds we randomly generate now and people could pick a spot out of it, One per sector in this way we would only see our sector at any time (Reducing lag on low end computers) We could have the ability to trade through a comms system similar to what we already have and also possibly send raids of our own colonists to other colonys in which case you would view the sector you sent them too to command them thus pausing your own sector and causing it to become immune to attacks for the duration of your attack. This could be balanced out using a attack per amount of time system (Say, 1 attack per 10 hours) Of course the world could eventually fill up so, The possibility of multiple worlds and the ability to use the ships already ingame to take your colonists and a relatively small amount of supplys to a new world for a new start could be used. Anyways what are all of your ideas on multiplayer?