[IDEA] Additional Sounds

Started by branch?, July 13, 2016, 10:56:16 PM

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branch?

Socialization has no sounds! There should be a mod that adds sounds to their interactions with one another. This includes wardens negotiating with prisoners! What could also have sounds is movement, subtle footsteps that change depending on the floor material.

Other ambient sounds can include: Coughing (Very occasional, more often when pawns have sickness), Snoring, Very subtle Cooler/Heater noise, and maybe other stuff I couldn't think of.

On that note: The Target Practice mod has the sounds of smithing for using the shooting range or a target dummy. Is there a way to change the sound for their recipe defs?
how lit was it