[1.0] Mew's Mods (OrganThoughts, PlantSaver(Veg Garden), BigBatteries) (9/23/18)

Started by mew_the_pinkmin, July 15, 2016, 06:20:03 PM

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Do you know how to delete this poll?

Yes
0 (0%)
No
8 (44.4%)
I wouldn't tell you anyway
4 (22.2%)
Dude, same
6 (33.3%)

Total Members Voted: 18

Thundercraft

#15
Quote from: quxzcover on July 16, 2016, 05:43:28 PM
PLEASE balance the cost of the batteries. bigger batteries should be a bigger investment but should be cheaper. so it should be:
                             COST          POWER STORAGE
small battery:         10 steel          150  wd
medium battery:        50 steel          1000 wd
large battery:         200 steel         5000 wd

but instead the current system is unbalanced. what is is currently is the small batteries give you the best pay off, which just dosent make sense.:

small battery:         10 steel          300  wd
medium battery:        50 steel          1000 wd
large battery:         200 steel         3000 wd

meaning it takes 20 small batteries to make a large one, yet it gives you double the power storage for doing so. i know there are components but even adding the components, the small batteries are the most efficient. please fix this.

I feel that I must agree with quxzcover. His proposal to balance the power storage to material costs makes a lot of sense to me.

Currently, though, these are the stats for BIG BATTERIES:

  POWER STORAGE  EFFICIENCY  COST
small battery:           150 wd      50%     10 steel, 1 component [20+]
small efficient battery: 500 wd     100%     10 steel, 5 plasteel, 3 gold, 1 component [200+]
military battery:        1020 wd     60%     75 plasteel, 2 components [2025+]
efficient battery:       3000 wd    100%     30 steel, 20 plasteel, 20 gold, 2 components [900+]
big battery:             4000 wd     50%     200 steel, 4 components [400+]
big efficient battery: 10000 wd   100%     100 steel, 50 plasteel, 50 gold, 5 components [2300+]
giga efficient battery:  100000 wd  200%     450 steel, 250 gold, 100 plasteel, 20 components[7350++]


The very idea of one battery that can hold 100000 seems extreme (i.e., unrealistic) to me. So does having an efficiency of 200%.

In comparison, here's the stats for other battery mods:

EXPANDED POWER mod:
  POWER STORAGE  EFFICIENCY  COST
battery: 1000 wd      50%     30 copper, 20 steel, 2 components [85+]
insulated battery: 1200 wd      50%     40 copper, 40 steel, 15 rubber, 3 components [140+]
enhanced battery: 2000 wd      80%     30 copper, 20 steel, 15 gold, 10 rubber, 3 components [310+]


BATTERIES STUFFED mod:
  POWER STORAGE  EFFICIENCY  COST
Steel battery:          1000 wd      50%     50 steel, 2 components [100+]
Silver battery:         1000 wd      70%     50 silver, 2 components [50+]
Gold battery:           2500 wd      80%     50 gold, 2 components [750+]
Plasteel battery:       1500 wd      90%     50 plasteel, 2 components [1350+]
Uranium battery:        2000 wd     100%     50 uranium, 2 components [250+]


MORE BATTERIES mod:
  POWER STORAGE  EFFICIENCY  COST
Improved Battery: 1250 wd      55%     150 steel, 2 components [300+]
Advanced Battery: 1500 wd      65%     400 steel, 2 uranium, 3 components [810+]
Glitterworld Battery: 2000 wd      80%     250 steel, 1 uranium, 2 spec components, 1 component [505+]
Transcendent Battery: 4000 wd     110%     500 steel, 10 uranium, 8 spec components, 6 components [1050++]


Make of that what you will.

Edit: At the end of the COST, or list of materials, I've added a number in brackets. This indicates the cost of the metals in terms of silver. The "+" indicates that I did not count the value of materials like rubber or components. Judging purely by the value of the metals, one can see that some batteries are clearly far more economically efficient.

Like quxzcover pointed out, a smart player would only build certain batteries. Though, I can see a certain point to armored batteries like "military battery" or "plasteel battery." And if one is worried about fires, battery explosions, or rain, certain batteries like "insulated battery" makes sense. (Though, why not just build batteries indoors if an insulated battery is much more difficult or costly?)

Canute

QuoteThe very idea of a battery that can hold 100000 seems extreme (i.e., unrealistic) to me. So does having an efficiency of 200%.

Ohh i just would build 2 of these and got a perpetium mobile.
Eff. 200% should mean it can store more power then there is availbe.
With 2 battiers one battery discharge and load the other, they should be full soon and give power to the network.
Like these charging plasma reactors from another mod.
But with 100k stored power, i don't want see the explosion on a shortcircuit event :-)
I think more then 10k shouldn't store a battery.

mew_the_pinkmin

Quote from: Canute on November 18, 2016, 03:25:50 AM
But with 100k stored power, i don't want see the explosion on a shortcircuit event :-)
I think more then 10k shouldn't store a battery.
I disabled the short circuit event on batteries like the Giga, Military, and efficient. So that not a problem.

The better batteries are locked behind research (Hi tech multi analyzer) so its not like there too op. This is to prevent huge battery rooms and ultimately rely on one battery (if your still using non-constant you might need more) plus military batts for when your defence power conduits get destroyed. also efficient+ batteries cost gold and plasteel now. When you use a lot of mods and tons of power, need something like this.
NoBadOrganThoughts        BigBatteries        PlantSaver


mew_the_pinkmin

NoBadOrganThoughts        BigBatteries        PlantSaver

asquirrel


Spdskatr

#21
Oops. Didn't notice your battery mod until I stumbled upon it the day I published my battery mod. Shoutout to you Mew!

-SS
My mods

If 666 is evil, does that make 25.8069758011 the root of all evil?

Nebbeh

Is plant saver working with a16? Could only find a14 version on workshop.

mew_the_pinkmin

Quote from: Nebbeh on January 03, 2017, 02:40:29 AM
Is plant saver working with a16? Could only find a14 version on workshop.
It does now!
NoBadOrganThoughts        BigBatteries        PlantSaver

Nebbeh


mew_the_pinkmin

I did the thing! now a Veggie Garden compatible version of Plant saver is out.
NoBadOrganThoughts        BigBatteries        PlantSaver

faltonico

Sadly, NoBadOrganThoughts doesn't seem to work with Psycology or Rumors and deception =(

Fregrant


mew_the_pinkmin

Quote from: Fregrant on January 20, 2017, 04:41:06 AM
WorkToMake should be replaced by WorkToBuild now, no?
Fixxed! sorry :P
NoBadOrganThoughts        BigBatteries        PlantSaver

BlackGyver

Hi! I've got a small question, which part of the defs defines the "will not break" part of batteries? I'm trying to apply that to cryptosleep caskets in my game.

Thanks in advance! Love the mod!

Edit: Turns out in my tired state of yesterday, I skipped over this part:

<li Class="CompProperties_Breakdownable"/>

Looks like this is it! :D