[1.0] Clutter ("Was i a squieerl ?" December 20, 2018)

Started by mrofa, February 16, 2016, 02:32:53 PM

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HaiUit

Quote from: mrofa on May 18, 2017, 08:51:36 AM
Research all topic from dev menu and then check assembler :)

Ahh, I see. I have thought if i turn on god mode, everything will be available without research.  :D

nihel

I've played a bit with your mod adding structures. Now i have a problem with loading map. I left window blueprint on the ground when i was quitting a game and it seems to be a problem.
Here's log:


Could not load reference to Verse.ThingDef named UtilityWindows_Blueprint
Verse.Log:Error(String)
Verse.ScribeExtractor:DefFromNode(XmlNode)
Verse.Scribe_Defs:LookDef(ThingDef&, String)
Verse.Thing:ExposeData()
Verse.ThingWithComps:ExposeData()
RimWorld.Blueprint_Build:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
Verse.Map:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__734()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__731()

There is a way to fix it or am i screwed?

mrofa

Quote from: nihel on May 18, 2017, 03:06:14 PM
I've played a bit with your mod adding structures. Now i have a problem with loading map. I left window blueprint on the ground when i was quitting a game and it seems to be a problem.
Here's log:


Could not load reference to Verse.ThingDef named UtilityWindows_Blueprint
Verse.Log:Error(String)
Verse.ScribeExtractor:DefFromNode(XmlNode)
Verse.Scribe_Defs:LookDef(ThingDef&, String)
Verse.Thing:ExposeData()
Verse.ThingWithComps:ExposeData()
RimWorld.Blueprint_Build:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
Verse.Map:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__734()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__731()

There is a way to fix it or am i screwed?

Always asume your screw thats part of survival. As for fix i dont know, will try this weekend if by some miracle will have some free time..
All i do is clutter all around.

nihel

I'd be glad. As for now i'll play without this mod. I really like the windows though

nihel

Ok, so i tried to disable all the other mods and then inject yours and result was the same.
I suspect your mods don't work on linux for some reason. I get some kind of language errors at beggining and then your mods fail to reference to an object(i think).
Here's log if you want to try to fix this.
https://www.dropbox.com/s/m98jcybz7dnwtrl/rimworld_log?dl=0

SihvMan

Quote from: nihel on May 18, 2017, 03:06:14 PM
I've played a bit with your mod adding structures. Now i have a problem with loading map. I left window blueprint on the ground when i was quitting a game and it seems to be a problem.
Here's log:


Could not load reference to Verse.ThingDef named UtilityWindows_Blueprint
Verse.Log:Error(String)
Verse.ScribeExtractor:DefFromNode(XmlNode)
Verse.Scribe_Defs:LookDef(ThingDef&, String)
Verse.Thing:ExposeData()
Verse.ThingWithComps:ExposeData()
RimWorld.Blueprint_Build:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
Verse.Map:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__734()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__731()

There is a way to fix it or am i screwed?

There was a similar bug about 3 or so pages back. To fix, go to where ever you store your saves. Back up the most recent save, then open it with Notepad++ [or equivalent text editor]. Search for all instances of

UtilityWindows_Blueprint

and

UtilityWindows_Frame

and delete them.

This will remove the unload-able parts of the save. Something about the blueprints iss screwed up. In the future, just don't save/exit while there's a Clutter Blueprint set down and you'll be fine.

mrofa

nihel well miracle happend, dont know how you did it but im glad you did.
I did sit on it yesterday and while i was able to fix the issue, i wasnt able to find a way to fix your save, only thing that shivman did post can help you, sorry mate.
All i do is clutter all around.

nihel

I already made a better save so no need to worry about it.
It's not my first time i have messed a game.
So when will fixed version be available?

mrofa

Ok updateted to a17 and squashed hopefully all bugs.
Added tiltos translation and few additional translation lines for hardcoded stuff.
Misc got a laser bolt-action for funzies.
All i do is clutter all around.

Madman666

Cool stuff! :)  Thanks!) The houses felt wrong without windows.

kaptain_kavern


Mkok

Ill add my appreciation for the quick update. I cant even imagine rimworld without this mod anymore  :)

SpaceDorf

I am still undecided if I want to use "Clutter Furniture" or not .. is there a full feature list somewhere ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Elldar

Could you please upload A16 Version? I'm playing on A16 since Hardcore SK modpack is not on A17 yet. Or can i use A17 version on A16 with no problems?

mrofa

Sorry mate a17 did came out like 5-6 hours after i did full fix and update to a16 :/
So i kinda did rewrite everything already
All i do is clutter all around.