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Messages - artyb

#1
Is that possible to see this mod for A9? I love this version of the game, have a big modpack and I really, really wanna see this mod here.
#2
Ideas / Re: Your Cheapest Ideas
March 20, 2015, 09:44:50 AM
-Adding of weapon Cooldown reduction depends on shooting level. If youre newbie - you spend a lot of time to reload and shoot again. If youre master - why the hell you should aim for 3-4 seconds? You killed thousands of enemies.... Maybe that should depend on distance. On short distance its easy to aim, and on long distances you should spend more time to aim.
-Poison? Why not. That guys from the villages will have poison darts. If they get you - youre going ill because of poison. That can make gamestart harder if you cant just avoid this darts. Also - poison artillery shells. Just drop it, xplode and... they all will feel bad. Maybe just stats reduction, maybe ill and death.
-Of cource everyone wanna height levels to dig down and build some floors.
#3
I'm still hope that you make your Recoil Compensation compatible with Rim Effect and Project Armory mods.
#4
Also, that would be nice for Rimeffect and Project Armory (I think, Deagle, that don't shoot at at is from this mode. And this bug I found on him). I think that will be pretty nice to add that too. I know thats the lot of guns, so I hope you can find the time for that.
#5
Quote from: UMK on March 09, 2015, 11:15:10 AM
Quote from: artyb on March 09, 2015, 10:36:40 AM
Unfortunately, Recoil compensation have a conflict with mods like RimEffect and others that adds some guns. They just don't wanna shoot at all.
Thanks for feedback! For this time it was possible and fairly easy to fix this issue. It was stupid of me, having entire arsenal of masterwork and legendary RimEffect guns to not test them.

Ill be waiting. Thats what must be in full game release.
#6
Unfortunately, Recoil compensation have a conflict with mods like RimEffect and others that adds some guns. They just don't wanna shoot at all.