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Messages - Voker57

#1
Quote from: Senafir on June 13, 2017, 10:36:44 AM
So how the hell do you reload auto turrets

Haulers reload them for me.
#2
Minigun centipedes are so much more powerful than others. Charge blaster and inferno cannon are awfully imprecise, but minigun is an absolute death machine.
#3
Targeting bug with Centipede? See linked save, it destroyed the wall and then keeps firing in empty space.

http://dump.bitcheese.net/files/piruhif/test.rws
#4
Also put it on Steam, hope nobody minds that http://steamcommunity.com/sharedfiles/filedetails/?id=944445109
#5
I've added above fix to experience gain, adjusted steel consumption to 2, resulting concrete to 20 (same as rock blocks) and bumped RimWorld version to 0.17 http://dump.bitcheese.net/files/mynemok/Concrete.zip
#6
Mods / [Mod request] Deep storage
May 30, 2017, 12:34:11 PM
I miss deep storage from MD2. It's basically storage building with two tiles which stores 2 oversized item stacks (it was 500/1000/2000 for raw items iirc). I would very much like if somebody made such mod for A17!
#7
Good idea, I'd love to see such mod too
#8
farm blazebulb.
#9
Thank you, will test!
Quote from: Several Puffins on November 16, 2016, 05:58:08 AM
- I've raised the general hatred threshold so that you need a -8 rather than a -5 from everyone before you'll get the debuff, so lazy people won't immediately feel isolated (I assume this was true of your new colonists?).
Not really, they just got same -10 from not having any friends.

Another small issue: In your zip files there is __MACOSX folder created automatically by your archiver which causes problem on mod loading.
#10
Having Desertion is kinda breaking single-pawn start (he is -10 constantly because he has no friends and this is taking a looong time to fix, new people are -10 and wanna desert too). Can anything be done about this?
#11
Vest sprites are kinda off...


Otherwise, great job!
#12
Quote from: Voker57 on November 06, 2016, 05:54:06 AM
There's a bug with several bionics (for example, exoskeleton suit and joywire), they never go from just installed to accustoming.

Fixed issue with exoskeleton by adding
<initialSeverity>0.001</initialSeverity>
      <comps>
         <li>
            <compClass>HediffComp_SeverityPerDay</compClass>
            <severityPerDay>0.07</severityPerDay>
         </li>
      </comps>

to <HediffDef Name="ImplantBase" Abstract="True">

Fixing joywire is probably more diffucult.
#13
There's a bug with several bionics (for example, exoskeleton suit and joywire), they never go from just installed to accustoming.
#14
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 05, 2016, 06:33:04 PM
See topic? [A14] means that it's for A14. No.
#15
I've updated the deep storage part to A15, loads fine, but after each load stack sizes get truncated, might this be because there is no CCL?

if anybody's interested, the mod: http://dump.bitcheese.net/files/vopakoj/DeepStorage.zip