[A13] Combat Realism v.1.6.5 (08.05.16) Final release

Started by NoImageAvailable, January 29, 2015, 12:27:41 PM

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RedPhoenix

Quote from: AllenWL on May 23, 2016, 05:08:48 AM
If you're clicking on the pawn, then the ammo, but not getting the 'pick up' option, something is wrong with your game.

Yep, nothing happens.

This is the mod load order:
https://abload.de/img/2016-05-2316_25_53-ria7ujv.jpg

joaonunes

Quote from: RedPhoenix on May 23, 2016, 10:26:57 AM
Quote from: AllenWL on May 23, 2016, 05:08:48 AM
If you're clicking on the pawn, then the ammo, but not getting the 'pick up' option, something is wrong with your game.

Yep, nothing happens.

This is the mod load order:
https://abload.de/img/2016-05-2316_25_53-ria7ujv.jpg

Could you post the mod order present in the file "AppData/LocalLow/Ludeon Studios/RimWorld/Config/ModsConfig.xml"? the picture doesnt show the full mod order...
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RedPhoenix


<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1135</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>CombatRealism</li>
    <li>CombatRealism Defence</li>
    <li>RW_EnhancedTabs-0.13.0.1</li>
    <li>Darkness Revamp</li>
    <li>Clutter Misc</li>
    <li>CaveworldFlora</li>
    <li>FishIndustry</li>
    <li>Rimworld Westernization Project</li>
    <li>RTFTJ</li>
    <li>RWAutoSell</li>
    <li>LT_RedistHeat</li>
    <li>Hospitality</li>
    <li>HydroponicRoom</li>
    <li>Nightlings</li>
    <li>Trait Pack</li>
    <li>ExtendedWoodworking</li>
    <li>TilledSoil</li>
    <li>EdBModOrder</li>
  </activeMods>
</ModsConfigData>

joaonunes

Quote from: RedPhoenix on May 23, 2016, 12:43:54 PM

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1135</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>CombatRealism</li>
    <li>CombatRealism Defence</li>
    <li>RW_EnhancedTabs-0.13.0.1</li>
    <li>Darkness Revamp</li>
    <li>Clutter Misc</li>
    <li>CaveworldFlora</li>
    <li>FishIndustry</li>
    <li>Rimworld Westernization Project</li>
    <li>RTFTJ</li>
    <li>RWAutoSell</li>
    <li>LT_RedistHeat</li>
    <li>Hospitality</li>
    <li>HydroponicRoom</li>
    <li>Nightlings</li>
    <li>Trait Pack</li>
    <li>ExtendedWoodworking</li>
    <li>TilledSoil</li>
    <li>EdBModOrder</li>
  </activeMods>
</ModsConfigData>


can you provide any error logs?
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joaonunes

Quote from: RedPhoenix on May 23, 2016, 03:12:18 PM
Here you go:

http://pastebin.com/FMUgA8Zz

lots of hospitality related errors...
try updating hospitality first, if the error persists then its something else... the current version is 1.13 I think...
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RedPhoenix

#1461
Thanks, but updating didn't fix the issue.

Oh, and I'm also not able to be able to craft turrets....

joaonunes

Quote from: RedPhoenix on May 23, 2016, 03:30:08 PM
Thanks, but updating didn't fix the issue.

Oh, and I'm also not able to be able to craft turrets....

with the new version installed send the logs again please
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Johnny

Does anyone know if it's possible to disable ammo? I liked the older version... this one kinda ruined with hospitality since the npcs just get stuck and die... plus all that different ammo tipes make it kinda confusing.

joaonunes

Quote from: Johnny on May 23, 2016, 06:05:42 PM
Does anyone know if it's possible to disable ammo? I liked the older version... this one kinda ruined with hospitality since the npcs just get stuck and die... plus all that different ammo tipes make it kinda confusing.

To change the mod now would cause even greater confusion. All the mods that have compatibility patches for CR would probably need to have 2 patches instead of just one, for each "version" (with and without ammo), plus a lot more work for anyone maintaining this mod...
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Orion

Quote from: joaonunes on May 23, 2016, 03:19:06 PM
Quote from: RedPhoenix on May 23, 2016, 03:12:18 PM
Here you go:

http://pastebin.com/FMUgA8Zz

lots of hospitality related errors...
try updating hospitality first, if the error persists then its something else... the current version is 1.13 I think...
How do you tell it's Hospitality related? Not to point fingers, but

Community Core Library :: Injection Controller :: Initialization :: Errors during injection
    Error injecting 'CommunityCoreLibrary.DetourInjector' :: System.NullReferenceException: Object reference not set to an instance of an object

I believe this is going wrong somewhere else.

Also it looks like someone updated Hospitality with visitors still on the map, which absolutely spells trouble.


On a positive note, the new Hospitality version fixes the problem that visitors come with too much stuff in their inventory (not caravans, though).

RedPhoenix

Quote from: joaonunes on May 23, 2016, 04:08:01 PM
Quote from: RedPhoenix on May 23, 2016, 03:30:08 PM
Thanks, but updating didn't fix the issue.

Oh, and I'm also not able to be able to craft turrets....

with the

Here you go:

I see a lot of errors about missing defs for ammo recipes.

http://pastebin.com/uzn1NEvV

I was also not able to save the game. I probably need to make a clean install again.

joaonunes

Quote from: Orion on May 24, 2016, 02:09:48 AM
Quote from: joaonunes on May 23, 2016, 03:19:06 PM
Quote from: RedPhoenix on May 23, 2016, 03:12:18 PM
Here you go:

http://pastebin.com/FMUgA8Zz

lots of hospitality related errors...
try updating hospitality first, if the error persists then its something else... the current version is 1.13 I think...
How do you tell it's Hospitality related? Not to point fingers, but

Community Core Library :: Injection Controller :: Initialization :: Errors during injection
    Error injecting 'CommunityCoreLibrary.DetourInjector' :: System.NullReferenceException: Object reference not set to an instance of an object

I believe this is going wrong somewhere else.

Also it looks like someone updated Hospitality with visitors still on the map, which absolutely spells trouble.


On a positive note, the new Hospitality version fixes the problem that visitors come with too much stuff in their inventory (not caravans, though).

Because there were tons of errors in the middle of the file relative to hospitality. My bad for overlooking the injection errors... Totaly skipped that section for no reason :(
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RedPhoenix

Still, I made a new colony on a new world, and the error persisted.

Orion

Quote from: RedPhoenix on May 24, 2016, 04:59:32 AM
Still, I made a new colony on a new world, and the error persisted.
Detours fails. So your mod configuration is not working. Could be one mod breaking all others. The one that throws the error I mentioned earlier.