thoughts on RefugeeChased event

Started by matthiaskrgr, June 14, 2016, 07:18:42 PM

Previous topic - Next topic

matthiaskrgr

The chased refugee event is kinda strange.

One does not know the traits of the person that will join the colony.

On a 20-people colony, with Randy on rough, I would get an attack of 70-90 tribesmen (chasing a single dude??) after offering hospitality.
If I didn't like the new guy, I would just feed them to the raiders.
But still, chances of capturing and recruiting a nice raider are much higher than the chance of the chased colonist being interesting, in my opinion.
So except for in the very early game, there is no reason why I would accept the one pawn blindly. It's basically the game asking
Quote
Do you want to get raided now?
[   ]  Yes
[ x ]  Maybe later
So why not just save the resources and wait for the next inevitable raid....?

I think the RefugeeChased even would become a lot more interesting if not only the amount of raiders but also the amount of refugees was scaled to the size of the colony.
Let's say there are 2-3 pawns chased by 90 tribesmen.
Refugees could alternatively have some goodies with them (similar to traders).
Or at least give the colony  (except for psychopaths maybe) a mood buff when rejecting the refugee.