Ludeon Forums

RimWorld => Mods => Help => Topic started by: ItchyFlea on May 07, 2014, 02:42:31 AM

Title: How do I override WildAnimalMaker?
Post by: ItchyFlea on May 07, 2014, 02:42:31 AM
A project I'm working on requires me to severely restrict the number of animals that spawn on the map. I have made my own WildAnimalMaker and am able to use that to restrict how many animals spawn on the map to begin with, but once in-game the game starts populating the ecosystem with the unwanted animals.

I'm wanting to have roughly 10% the normal number of animals.
Title: Re: How do I override WildAnimalMaker?
Post by: pawnstorm on May 07, 2014, 06:17:34 AM
The easiest (and only) way I see to do this would be to multiply the <wildSpawn_EcoSystemWeight> values in PawnKinds_Animals.xml by 10.
Title: Re: How do I override WildAnimalMaker?
Post by: ItchyFlea on May 08, 2014, 06:57:20 AM
That did the trick.
Title: Re: How do I override WildAnimalMaker?
Post by: StorymasterQ on May 08, 2014, 08:13:29 PM
Woo! New wiki information :)
"Add it to the wiki" should be a canned response to answered questions.
Title: Re: How do I override WildAnimalMaker?
Post by: longbyte1 on May 08, 2014, 08:39:44 PM
Quote from: StorymasterQ on May 08, 2014, 08:13:29 PM
"Add it to the wiki" should be a canned response to answered questions.

Dang it, where am I going to add it? There's nowhere to put these random bits of information right now! :-\

EDIT: Just made a Random Bits of Information (http://rimworldwiki.com/Modding/Random_Bits_of_Information) article. Once everything's done, we'll just pull stuff from there.