A project I'm working on requires me to severely restrict the number of animals that spawn on the map. I have made my own WildAnimalMaker and am able to use that to restrict how many animals spawn on the map to begin with, but once in-game the game starts populating the ecosystem with the unwanted animals.
I'm wanting to have roughly 10% the normal number of animals.
The easiest (and only) way I see to do this would be to multiply the <wildSpawn_EcoSystemWeight> values in PawnKinds_Animals.xml by 10.
That did the trick.
Woo! New wiki information :)
"Add it to the wiki" should be a canned response to answered questions.
Quote from: StorymasterQ on May 08, 2014, 08:13:29 PM
"Add it to the wiki" should be a canned response to answered questions.
Dang it, where am I going to add it? There's nowhere to put these random bits of information right now! :-\
EDIT: Just made a Random Bits of Information (http://rimworldwiki.com/Modding/Random_Bits_of_Information) article. Once everything's done, we'll just pull stuff from there.