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Topics - steviebuk

#1
The rename of the mech shields isn't very clear however, when reading the discription you realise the mech low shield is the bullet shield. But a mech clust has one and it appears to be blocking all mortars as well.
#2
Video / How have I never noticed this before!
May 28, 2020, 09:37:09 PM
I've never seen this mentioned in the ingame guide or any patch notes. Is this new?

Management of pawns is a pain. Single clicking. WHEN DID DRAG AND CLICK become available!!!

https://youtu.be/JX6b04U04qY

Its makes it SOOOOOOOOOOO much easier.
#4
I'm not one for mods unless it's a quality of life mod, which doesn't change the base game just makes managing the pawns easier (why there still isn't a All Wear This option in the base game is beyond me).

But I'm now considering a friendly fire style mod. That can tell the difference between "You're an idiot and walked into my line of fire so not our fault" Or "You, as an alley, joined in the fight without me asking then go rogue and hostile when you happen to be next to our big gun that blows up. Again, not our fault".

On a quest now and my allys jump in. That's fine but as they were pushing forward they were standing next to the big gun when it went pop. So not only did I have several mechs to fight. I suddenly had my ex-ally that I now also had to fight.

):o(

Anyone know of such a mod.
#5
Had a quest where they claimed they were going to send me 3 snipers to help out. All 3 arrived and one was moaning "Brawler has a ranged weapon".

https://imgur.com/4osDIqx

https://imgur.com/AcTRH4V



#6
You need to use more gold and silver than you get given in the reward making it pretty pointless doing the quest.

https://imgur.com/a/PMihvyb
#7
Bugs / [1.1.2618] Family ages
April 30, 2020, 02:24:12 PM
Just raided a camp where a pawns' great grandmother lives. Great grandmother is 55 and the great grandaughter is 32. Obviously that's not possible.

#8
Bugs / [1.1.2610] Enemy ignoring their base burning
April 27, 2020, 11:47:51 AM
I have the save in the link. I decided to take a caravan and raid a home of one of my enemy. It was a stormy, thundery day as we arrived. I took a look at their base and a lightening bolt had hit it during the storm. It had stopped raining and there was quite a large fire forming in their base consuming it. They were just ignoring it and not even attempting to put the fire out.

When the enemy raid my base with a siege. If fire is near them, they'll always put it out. So seems really odd that they ignore their base on fire so assume this is a bug. I could of let it all burn but I wanted to see what they had.

https://we.tl/t-g8wxDw3bbj

File will get deleted after a week.
#9
I've not tried it. I'm on permadeath. I guess I could take a backup of the save, put on developer mode and see what happens.

The question is. My Count was married, probably 3 years ago now his wife was gunned down in a raid. She's still buried out in the yard and I was waiting for the day to get an reward of a revive the dead thing. Haven't had one yet (really I want her back as she had a drill arm and was the best miner I had). Now he's remarried. I was wondering, what would happen if I now bring her back from the dead. Will she be flagged as still married to him? Will it become a day time soap opera with a weird love triangle. "The Count that was married then widowed and eventually got remarried, now is part of a love triangle involving his past dead wife and his new wife".

Hmm.
#10
I would of thought not. It just broken my pawn despite her being in the freezer a lot of the time chopping up bodies and not feeling a thing.
#11
Bugs / Mortar shield issue
April 16, 2020, 05:17:33 PM
Not sure this if this is a bug so not flagged it as such. Current on my map there are two mech clusters. One with a mortar shield and a bit behind that, lets say 500 yards, another mech cluster with no shield. So I'm trying to fire at the 2nd clusters unstable power to make them pop. But, because the 1st cluster is inbetween me and the 2nd cluster. Despite their mortar shield NOT overlapping the 2nd clusters area. It appears the mortar shield "height" is infinate. Because my mortars are not landing in that 1st base, just flying over it. But they can't fly over it because they end up hitting the mortar shield of the 1st cluster.

Is that correct or a bug?
#12
I have a bloodlust pawn who doesn't appear to like me harvesting organs from prisoners. Surely they shouldn't care, considering he's wearing a human skin coat with a 0 buff on it and currently in the fridge chopping up more bodies for their human leather and that isn't bothering him at all.
#13
This may have been asked before. But is it possible to have an option at start and in the options menu to disable Friendly Fire? You'll have traders arrive or vistors and you want to rush out and help them as they are getting attacked by the raiders that just come in. Only to then hit a few of them with friendly fire, because they insist on rushing the raiders while you're trying to help. You then are hit with negative relations. So you start to think "Sod it then. You can go it alone and if you all die it's not my fault" only to then get hit with negative relations for not going out and protecting them.
#14
Bugs / [1.1.2589] Wild Decree from imprisoned royal
April 04, 2020, 05:56:07 AM
Version 1.1.2589 - My royal decided he'd had enough shortly after having watched his wife get shot in a raid. So I grabbed him and put him in prison in the hope to convince him to rejoin. He's dissappeared from our pawn list yet, like a drug baron, from within prison he's still giving out wild decrees.

I have a game save if required.

Mods used

Hugslib
Better Pawn Control
#15
Bugs / IGNORE - Map from V1 on game 1.1 - IGNORE
February 24, 2020, 08:57:57 AM
Appears despite being able to come in to the map at all sides, you could only go off one way no matter which way you were going. And that way was blocked.

-IGNORE-

Can't find a change log so assume this is relating to the 1.1 update.

My town is on a river. In 1.0 this was allowed, I'm now thinking in 1.1 this isn't allowed anymore. This means if attempting to leave the map to go anywhere, I'm getting

Caravan unable to leave, no matter what direction I attempt to leave. Assume I have to abandon and start a fresh?
#16
Help / Assign - Manage Outfits
January 14, 2018, 04:21:20 PM
I'm totally new to modding and struggling with the Step by Step guide that is stickied. Appears to be no step 8, jumps to step 9 and doesn't mention where these other files are we should copy from. I'm not blaming the guide, blaming myself for stuggling to follow it.

I'm trying to find more guides but before I start I have a question. The reason I want to create a mod is because I can't seem to find one for the "Assign/Manage Outfits" section. It annoys me that I have to choose each person, then assign their cloths. When I have more than 10 people I end up not bothering anymore.

If I have a raid I like to get everyone into War gear. But having to choose War on every person is annoying. Then once over, having to set them back. So I was looking to create a mod to allow you to "Select all" then choose "War Outfit" and all will switch to "War Outfit". Quickest way at the moment is just to edit the "Anything" outfit but would like to actually have different sets.

Is this mod actually possible or is that section not moddable?