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Messages - Run And Hide Gamer

#16
A few days ago I started a gameplay series on the Run And Hide Gamer channel showing the Mars X mod for Rimworld. I thought it might be interesting for you out there who watch my videos to also read the story of the Mars X Crew as their journey to Mars begins with setting up a base on the Moon.

Space is a hostile environment and while up there your crew is exposed to many dangers such as space radiation, carbon dioxide exposure, Intracranial Hypertension, and decompression sickness.

On top of that your crew is highly trained to solve any of the problems that arise daily.... problems that could make your crew very sick or worse.

Today's video has my crew facing a critical problem.... oxygen levels in the ship and the base are falling and the crew is becoming sick.... and so far no one knows why the oxygen levels are falling.

This is day 2 of the mission.

Our written story here will begin where it started a few days ago..... the moment where The Eagle Will Land.

Chapter 1 coming out here in the next 24 hours.
#17
Video / Re: Mars X For Rimworld
March 07, 2021, 05:05:37 PM
The next chapter of the Mars X Story has been filmed and will be on the Run and Hide Gamer youtube channel sometime over the next hour or two.

The good news is that I have resolved the issue with the stockpiles and that is explained in the video.

Traveling into space is extremely dangerous and the crew sent up to the space station, the Moon or Mars are trained to solve the many problems that may endanger the lives of the crew.

This is seen in the various Rimworld and Mars X stories that you will see. For your crew to survive you need to be monitoring everything looking for the first sign of trouble.

This video is an example...... during this video a huge problem has been discovered and the crew will need to solve it quickly or they will all die on the lunar surface.

#18
Video / Re: Mars X For Rimworld
March 07, 2021, 04:05:04 PM
Quote from: m1st4x on March 07, 2021, 10:57:10 AM
You can do it  ;)
Or just ask at Dub's discord https://discord.gg/Y4tZbUd

I had read that the moon side of the mod was still being worked on so there could be an issue there...... ran into another issue where I had steel available in the stockpile but the astronauts stopped building as they couldn't find the steel. When I tried moving the steel to another stockpile it told me there were no places to move the steel. Still  looking at what happened there.
#19
Video / Re: Mars X For Rimworld
March 07, 2021, 04:27:11 AM
Working through an issue where I am trying to access water from the ship and send it via waterpipe to the hab module.... so far have not been able to get any water from the ship.
#20
Video / Re: Mars X For Rimworld
March 06, 2021, 11:39:27 PM
the new chapter has just been posted on our youtube channel.......

Our 3 astronauts arrive on the Moon and will become seriously ill..... will they survive their first day on the Moon?

https://www.youtube.com/channel/UCi7sHS4Lzp6Lh3p0xu0WQdQ/videos
#21
Video / Re: Mars X For Rimworld
March 06, 2021, 09:51:32 PM
Yesterday I posted a mission designed to test the processes and procedures the lunar crew would follow in order to set up a base on the lunar surface.

The simulation test was a success and a crew of 3 astronauts has launched from Earth on their way to the Moon.

The crew is made up of Army Chief Engineer Sliwa, Rocket Engineer Chappell and Technical Engineer Brewer and their ship Enterprise  (not Star Trek related) will eagle land on the Moon in a few hours time.

The first day of their mission will be posted online in a few hours time at

https://www.youtube.com/channel/UCi7sHS4Lzp6Lh3p0xu0WQdQ/videos



#22
Video / Re: Mars X For Rimworld
March 06, 2021, 09:40:51 PM
Quote from: m1st4x on March 06, 2021, 03:52:17 PM
Holy shit what a great mod, didn't notice marsx so far^^
Thanks for the Let's Play. Please continue :)

Yes it is a terrific mod and plenty of challenges to keep you on your toes.
#23
Video / Re: Mars X For Rimworld
March 06, 2021, 09:54:31 AM
Working on the next chapter at the moment and testing a different way to provide power to the astronauts before night falls.
#24
Video / Mars X For Rimworld
March 05, 2021, 10:03:14 PM
I noticed there was an updated version of Mars X released back in December and saw there were no recent videos of the mod on Youtube .

So today I have posted the first video of Mars X on my gaming channel.

You can find it here

https://www.youtube.com/channel/UCi7sHS4Lzp6Lh3p0xu0WQdQ/videos
#25
When crashing on a planet I try not to make things too predictable.... your ship is in pieces with debris scattered in a large area around you.

It would not make sense to automatically have your revolver, shotgun, steel, food packages,etc..... I mean you just crashed and all of those items may have been destroyed.

So when setting up a new scenario for Crashlanded for example, I remove every resource that comes with the default scenario.

I then go to Add Parts...... Scatter Randomly..... and without looking at what item was scattered randomly I repeat the step another 12 times until I have 13 parts randomly scattered across the map.

Still not looking at what those items were.

I then go configure the rest of the game.

When Rimworld starts up and I find myself on the planet.... I pause the game and see exactly what parts were scattered around.

So for the current game I found a lot of pork scattered across the desert....also some not so handy items such as cryptosleep caskets, lamps and other somewhat useless items.

Well not exactly useless.... while Steel was not scattered across the map I can deconstruct these other items I do not need and get much needed items.

Example.... the caskets gave me steel as well as Uranium.
#26
Unfinished / Re: [1.0] The Flintstones
August 17, 2018, 10:37:37 PM
You may also ask how I will add enemy factions to the mod since there were no real enemies in the show.

I do have that covered and there will be enemies such as dinosaurs and other dangers to deal with.

I know there are other dino mods out there but my dinosaurs will be straight out of the Flintstones.
#27
Unfinished / Re: [1.0] The Flintstones
August 17, 2018, 10:32:48 PM
Characters you will see include:

Fred Flintstone
Wilma Flintstone
Pebbles Flintstone
Dino
Baby Puss
Barney Rubble
Betty Rubble
Bamm-Bamm Rubble
Hoppy
Mr. Slate
Joe Rockhead
Pearl Slaghoople
The Great Gazoo
Uncle Tex Hardrock
Sam Slagheap

.... and a number of others from a list of over 100 Bedrock characters.

The Flintstones have become popular again with the revamped comic books.
However the new look of the characters in the comic will not be seen in this mod which will be based on the original 60s TV Cartoon show.
#28
Unfinished / [1.0] The Flintstones
August 17, 2018, 10:25:47 PM


A quick post to let you know that I have been working for a couple of weeks on a Flintstones mod for Rimworld.

The Flintstones have been a popular cartoon I have watched for over 40 years and I have an idea on how to get Fred, Barney and the gang into Rimworld.

Will post preview shots as development progresses.



#29
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.0
September 19, 2017, 02:17:20 PM
Is there any trick to seeing the dinosaurs.... I have loaded the mod and it sits in Rimworld in 3rd place behind Base and Hugslib. When I start the game there are no dinosaurs on the map at all..... do they hatch from eggs and appear later?