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Messages - dd0029

#1
I have an old flat screen monitor on one of the PCs I use occasionally. It's locked to an annoying 1366x768 resolution. This is only a problem when starting the game. The AI Storyteller select window, the Create World window, Review World (not sure on this one as the title is cut off) window, Select World window, Select Landing site window, and the Create Characters windows do not scale. They seem to be permanently sized and the top and bottom of the windows and often the buttons are cut off. I do not play full screen and my windowed resolution is set to 1280x692.
#2
General Discussion / Re: RimWorld change log
March 19, 2015, 02:36:07 PM
I have and irrational need for mild scuffles after heated games of pool, chess and horseshoes and arguments over what to watch on TV.
#3
General Discussion / Re: Best heating/cooling method?
December 11, 2014, 03:33:17 PM
I was messing around with my first A8 colony in the temperate biome. During the summer, I was able to maintain ~20c with a single cooler vented outside in my fairly standard base setup. The winter however, was an entirely different matter.

Does anyone know how many squares a heater will effectively heat?
#4
General Discussion / Re: RimWorld change log
October 31, 2014, 09:13:31 AM
Quote from: Change Log 10/30
and avoid goofy situations where someone spawns naked except for an expensive helmet.

That's sad. I loved those randomly naked guys.
#5
So, I've played a whole lot of Alpha 7 by now.

Various thoughts from my playthroughs.

Trade ships are better than they were. The can still use a fair bit of iteration. For high volume items - wood, food, metal, etc., there needs to be a text field or at the very least the drag thing needs to accelerate to a much higher speed. Next, every ship needs to really for real trade in everything. I can get behind specialized traders giving prefered prices on things and having guaranteed stocks of their special good, but there are times when you just need to dump something. Next, we could really use a method to call for a trader and it would be neat if we could request a specific kind of trader. Or, we could place buy orders for things so that we can broadcast for things, ie medicine.

The stuff thing is fairly nice, though I make things out of anything other than wood, stone and metal about never because there's comparatively so little of the other materials. I think I made a gold flower pot once.

Peg legs and artificial limbs are pretty nice, though I'd really like a way to craft simple prosthetics inside the vanilla game. I get not being able to make bionic parts, but lots of arms get shot off and getting enough prosthetic arms can be a challenge due to their rarity and cost.

The disease system is neat once you get used to it. Though, again there needs to be a better method for acquiring medicine, either through trade or preferably crafting.
#6
Another "problem", addressed earlier in the thread, is that replacing colonists lost to anything is a comparatively difficult task so most people become extremely risk averse. Because, for the most part you are riding the knife edge and losing a key person can be devastating. If replacements were more assured, it might make players more open to risky ventures.
#7
Quote from: ShadowDragon8685 on October 19, 2014, 03:15:57 PM
fire can even be a bigger problem underground

How do you end up with things on fire underground? You have rock walls. I've always been of the impression that that's the point building underground. At most, a table and chairs might burn and maybe a lamp if it's close enough. Maybe a hydroponic room if you use one, but I don't usually.
#8
The biggest problem with being outside is that fire is the big unquestioned danger in the room.

I read somewhere that everything in Rimworld exists in two states, on fire and about to be on fire. That's not far from the truth.

Being outside risks having your colony burn to the ground too easily. A random lightning strike, a raider punching the wall on fire, batteries that will explode and set fires.

If things weren't so extremely flammable, it'd be more reasonable to build outside. As it is, cave building mostly alleviates that problem.

This isn't to say we need to remove fire all together, but it's such a hazard and the tools to combat it are nonexistant outside of "giant" nonflammable surfaces as fire breaks and pawns who will run through fire, set themselves on fire, trying to stamp out fire. There need to be fire hoses.
#9
General Discussion / Re: Best hydroponic setups?
October 13, 2014, 01:37:41 PM
With a hydroponics setup, you can afford some inefficiency in the placement for maximum growing area because you should have a finished floor underneath giving a speed boost.

A bigger source of inefficiency is poor resource storage planning. In particular, food prep is a movement intensive process for minimal gains with not inconsiderable resource costs.
#10
My best colony to date and perhaps my second best starting position. The only better one I had was two steam geysers right on the mountain wall within 30 squares of each other. That one was awesome. This is my first time building a space ship and holy cow is that a lot of resources. I'm inordinately pleased by my palatial prison. Unfortunately the walled garden is not enough to clear out cabin fever.

#11
General Discussion / Re: i dont know if i like this...
October 06, 2014, 01:34:24 PM
On the topic of things that should probably give a morale hit, but don't. If a raider has a brain injury or a limb blown off, I will often let them starve to death on the ground out there and my little people will happily clean, rebuild and repair around them with no negatives.
#12
General Discussion / Re: Bug report thread
October 01, 2014, 04:31:20 PM
There's a whole sub forum for that.

Bugs
#13
Bugs / [W|0.7.581] Window focus
October 01, 2014, 03:10:54 PM
Rimworld seems to maintain focus when trying to click on a window behind the game window.

Expected behavior: When I click on a window behind the Rimworld window, that window should come to the fore.

Actual results: Rimworld loses focus, but the focused window does not come to the fore. I have to manually minimize the Rimworld window.

#14
There are new animals. I've seen a turtle - that I was oddly excited to hunt and eat turtle soup - and lots of boars.

I've played a bit. The disease thing is neat. It took me a bit to realize I had to tell my little weeble to go to bed.

The multiple stuffs is also neat, but needs some iteration on the UI side, having to choose wood, metal or silver each time you start to build something is tedious. If you try to lay down something without picking a material type, nothing happens and that was confusing. There could be a pop up note of some variety reminding you.
#15
General Discussion / Re: How buggy is Alpha 7 yet?
October 01, 2014, 11:12:18 AM
Quote from: MelanisticAlbino on October 01, 2014, 11:07:20 AM
HOLY FUCKING SHIT IT'S RELEASED! ERAAAGERRGGHHH

Use an old download link to get the sweet, tasty new goodness.