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Messages - Hellandlife

#1
1) I have 5 colonists and 3 prisoners who have just re-entered the colony map from the world map.
All colonists proceded to run to base to drop off the gear they were carrying while the slower prisoners fell behind.
After drop off 3 of them proceeded to go "escort" the prisoners.
They were left alone for approx 30% but did not try an escape.

2) I expect the colonists to move with the prisoners till they are near the camp or in the prison.

3) Retried this a few times and it still happens. I tried it with a fresh colony and it still happens.
#2
Thanks for getting involved in this.

Ykara your thread gave me this idea.

It would be nice if limbs and bionics worked the same.
#3
Hi Tynan, or others.

I've been reading in a few posts. That if you replace People with bionic parts the total health (number of hit parts) actually decreases. Is this true? e.g. native arm=5 digits,1 hand 1 shoulder 1 arm.
Bionic=Bionic arm, meaning 1.

Is this a planned feature? Should bionic parts allow the same type of hitboxing? discuss.
#4
Outdated / Re: Alpha 11 Mod List (InfinityKage's)
June 26, 2015, 10:11:57 AM
You do a good job. At current there is no better way to do this then what your doing now. Unless it became a rule that all mods require to comment on here or like include the update date on there title. I still believe these should be stickied as they provide a great help for people.
Perhaps steam integration will allow mods to be subscribed too. That's a bit off though :D :D
GJ :D
#5
I agree with others. It's a great mod, and I'd like to use it in A11 :D makes weapon crafting decent.
#6
I don't think Ninefinger is trying to "takeover" your mod. He's just doing it so he can use it in the modpack he provides till your official mod update to alpha 11. Where he generally switches over. I'm sure he will remove the download link when you update it.
He has given you the credit. If you view his topic it now links to all mod creaters and authors of them.
Remmeber, you make the mods for people to play. He's simply providing a temporary fix till then ;)
Can I ask though. Is there any updated how to with this mod? It's a tad confusing with the new selectors.
#7
Bugs / Re: Day 89...No events at all.
June 18, 2015, 09:38:55 AM
output file and a zipped save file. I couldn't fit the world as well.

[attachment deleted due to age]
#8
Bugs / Re: Day 89...No events at all.
June 18, 2015, 09:36:30 AM
World file.

[attachment deleted due to age]
#9
Bugs / Re: Day 89...No events at all.
June 18, 2015, 08:58:34 AM
One thing I did notice. When I click Queue next big threat. A debugg error pops up. I don't know how to copy it though/
#10
Bugs / Re: Day 89...No events at all.
June 18, 2015, 08:12:39 AM
So I did as you suggested. The events occur just fine when I initiate them via dev.
However I've just put godmode on and left it running to see if I can get an event after using cass.
#11
Bugs / Re: Day 89...No events at all.
June 18, 2015, 07:18:28 AM
Hey, thanks for thes wift reply. I'm going to try a new world and new install.
I'm using these with the gangs and rimsenal patch installed.

https://ludeon.com/forums/index.php?topic=11934.0;topicseen
(A11 ultimate mod overhall).
Sorry I didn't include this initially. It was like 4am when I posted last night.
#12
Bugs / Day 89...No events at all.
June 17, 2015, 10:16:34 PM
I'm on a modded world. Where it was all going well, then events stopped appearing. I'm on cass. Rough.
Day 89.....no events :S.
Can anyone offer a solution?
I was hoping I could cause the game to reset the ai events/auto reset.
#13
Hi, im having an issue crafting stuff using the basic prosthetic bench. Can't make a peg leg :( even though i have set a crafter and stuff.
#14
Outdated / Re: (Alpha10D)DiamondMod V0.70
April 22, 2015, 02:24:52 PM
Will this be needing a new world?
#15
Outdated / Re: Alpha 10 Mod List
April 20, 2015, 03:02:03 PM
A moderator or tynan can have a thread stickied to the front page. Where it stays. Like the rules thread stays.
Thay way people don't miss out on this versions mod :D

Edit: Expanded prosthetics has been updated to alpha 10.

https://ludeon.com/forums/index.php?topic=10571.0