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Messages - AwfullySadPanda

#1
Alrighty, might give 64 bit a try soonish then. I wish I got as far as loading a save game, all these tests were made simply trying to get in the game in the first place. Main menu + character picking + world menu picking a location for settlement all worked but as soon as I get the actual map loaded and the pods are barely beginning to fall with the popup explaining your backstory, the game instantly crashes. With the latest test being an exception but instead of crash just throwing lots of red error instead.

But alright, thanks for your time! Wish you a good day.
#2
Hey there. This was on a fresh install of the game with all the mods downloaded in the last few days. So I had no previous mods anywhere (not in game folder or old downloaded archives). But I figured I'd run another test by removing almost all mods from the mod folder as well (so nothing is left disabled).

So I ran with Harmony, Betterloading, Core, Royalty, Hugslib and Hospitality. This time I actually made it to game but instantly debug window popped up and spammed me with hundreds of messages a second (or so it felt like). I don't know if it makes a difference but I am running the 32 bit version currently. Didn't see any mods mention specifically that they needed or recommended 64 bit over 32 bit. Also did my third re-download of the mods in question just in case to eliminate broken archives/files.

https://pastebin.com/EFXqEWtR

I know it's irrelevant since it's different version and there are number of factors but I didn't have issues running 40-50 major mods (almost all the same mods I have now) in 1.0 while combining Hospitality and Androidtiers (played for about 150 hours fully exploring all mods). Funny enough the same yellow and red warnings I got back then I seem to be getting now but they don't stop gameplay, they just interrupt it at times with dev tools enabled due to popup.

Either way appreciate the help, maybe one day then. Keep up the good work, absolutely love the mod and feel it's such a natural fit for Rimworld, even more so now with Royalty.
#3
Thanks again for speedy reply. Alrighty, this is all I can offer since as soon as the game loads into the map where you get your story popup of being crashlanded or tribal or anything, the game crashes and I can't get to debug console or menu before I'm on desktop again. Harmony doesn't seem to make a separate crash log for me anywhere currently.

https://gist.github.com/8b47d17db7b2c108b85c60c50918d2d6

Triple checked this mod config again and yeah keeps on crashing but nothing strange seems to show up in the debug log before I get into game with pawns, apart from mods which aren't even loaded being mentioned I mean. Menus and world map are perfectly alright.

Crash log with only half a dozen mods remaining:
https://pastebin.com/CsbUU1EZ
#4
Hey thanks, I was just being hopeful it would have better chance of being resolved due to being more narrowed down here but yeah that does seem more appropriate.

Testing it now how it will work with the master branch but this mod didn't affect whether hospitality ended up letting me actually play the game or not. During testing last night I had already removed all the bigger mods (mostly to save time due to dozens and dozens of reboots) with lots of sprites and such. So I ran many of those tests without Vanilla Expanded/Vegetable Garden/Rimatomics/Rimefeller, and many tests without alien races + android tiers as well.

I used that workshop downloader to get any of the mods not available through github/dropbox/google drive/mediafire and only downloaded if the mod author had mentioned the mod was up to date for 1.1.

During last nights testing as I was finally narrowing it down to being Hospitality causing the CTD, at that point I was already down to Harmony, Betterloading, Hugslib, Fluffys worktab, InGameDefEditor, PickUpAndHaul and Hospitality.

So while I kept seeing information in yellow about packageid, as soon as I removed Hospitality all the other mods seemed to work fine together. Did roughly an hour of testing with help of dev mode spawning in resources, giving pawns 10 skill in everything, researching every topic and building most worktables/furniture and then building something out of most workbenches. No crashes, few yellow warning and one red warning about "No shuffled Adulthood found for colonist of AndroidRebellionAtlas. Choosing random." As soon as I added Hospitality back in, no matter where I put it in the load order it lead to crash as the play screen with pawns opened up.

Appreciate the help, thanks!
#5
Hey there. Big fan of your work!

I'm running a medium mod list of about 40 mods and trying to set this up for my son to enjoy while he has to stay at home with his broken leg, as if Covid-19 wasn't enough. But I have been running into problems loading into game (where you have pawns moving around, menu and world map are fine) and after several hours of staring at loading screens I was finally able to narrow it down to this mod specifically. Knowing how much it adds to the game I'm hoping to find a way to get around this issue and thought I'd try here since I don't know anything about coding or have experience reading crash logs.

Most of the code and error related text doesn't say anything to me but I am wondering why something about ColonistBar keeps coming up, running no mods that affect it as far as I know and just for the hell of it I tried to add a few of em separately with no success. Text about androids also popped up so I tried without Humanoid alien races and Android tiers mods but ultimately very similar looking crash report (to my eyes).

Full mod list with Androids includes:
https://pastebin.com/qx2F0KEV

Without Androids:
https://pastebin.com/Ca4g7eVz

All mods have been downloaded manually and made sure to get the 1.1 versions, only mod that seems possibly outdated is the Vanilla furniture expanded – production but the crashes persisted even when I took that (and about 25 other mods) away.

Apologies for bothering but being so close yet so far away is gnawing at me. Thanks in advance.