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Messages - str82azz

#1
Outdated / Re: [A15] Hauling Hysteresis
October 24, 2016, 03:19:14 AM
I tried different load order. Its showing storage search column for me..obviously if i remove it HH bar shows up
#2
Outdated / Re: [A15] Hauling Hysteresis
October 23, 2016, 04:56:47 AM
great mod..would be even nicer if it worked with storage search mod :)
#3
having issues with deep drill since installing the latest version..
after initial batch of resource drill (for instance steel) resource bellow becomes
-hugslib reload detector- and pawns just stand in place after
"progress to next lump" comes to 100..
mind you..i use a lot of mods.. :)

#4
market value on tusks is..ufff..
wish i knew that before i went and slaughtered the whole pack..
#5
having the same problem as serenity..first wanderer never joins for me when i accept

#7
Outdated / Re: [A14] Psychology (2016-08-23)
August 24, 2016, 12:16:59 PM
you have a mod for unforbid dazed drops already
https://ludeon.com/forums/index.php?topic=21637.0
#8
didn't really want you to change anything :)
i actually prefer they dont come during fallouts..(or raids for that matter)
i often play on ice sheet where they usually die anyways..
was just wondering if there was some simple thing i could change in xml for this particular playthrough..guess its not :)
thx anyway and keep up the good work

p.s. - would be nice if traders hang out in the visitors lounge as well (or trade spot)..because apparently their favorite spot is in front of turrets during raids..
guess some sort of trade spot was suggested many times

#9
well..i think in vanilla visitors still come during toxic fallout..so its a hospitality mod thing..
not that its a bad thing..i generally like it..just not in this scenario..
besides merchants still come..so..dont see why visitors shouldnt..they might get caught up in it..
who really cares why i want it this way..its a game anyways..many things dont make sense..
now its just like mod is not even installed..
#10
hey..
first off..really like the mod..:) adds so much life to g"rimworld..
although i would like if it was a bit harder to recruit visitors..
now..how could i set that the visitors still come during toxic fallout?since i play on a map with a permanent toxic fallout condition..
#11
hmm..the files uploaded arent updated or am i wrong?
thx for the awesome mod anyways.. :)
#12
thx.. :)
havent researched it yet..this made ice sheet survival extra spicy..
#13
i am pretty sure u could make it at smithy table(or furnace)..because i know i was able to make it in my last game..think something changed in the last update (or a possible bug..)
#14
afaik this is if u use powerless mod (forge--> crucible forge)..which i dont use in this play im playing now..
#15
really awesome mods mate..
hope your health will get better and you enjoy your relaxing :)
have a couple of suggestions..since i like to play in harsh environments where there is no wood
i would love if u could somehow make it that buildings that require wood could also use charcoal and bamboo..
i  like the idea of powerless mod (especially since the addition of tribal play)..would be nice if it required less research points though (for tribals at least..as things stand i rather just go straight to electricity) and stuff like coldstone is really hard to obtain(at least on most maps..and i dont recall i ever seen any trader selling it :()..
anyways..all your mods are great and hope you continue making and upgrading them.. :)

now can anyone help me..how do i make fused quartz nowadays...there is no bill for it in the forge(or the new building furnace)..what am i missing?