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Messages - A Space Ostrich

#16
Quote from: Tynan on December 16, 2014, 02:47:40 AM
Indeed.

In fact, it is a bit weird that they're on spaceships. But they're not on starships.

I'd rather they were ground-based, the only reason they're not is because space traders are much easier to implement. Otherwise I'd have them all come by foot.

At some point in the future I'd quite like to see traders that come by boat. I make a point to always settle on coasts (I'll be switching that to always settling on rivers with a preference to large, nile sized ones if/when the world generation supports that.) as for the short term. Hmm, having the craftsmanship be a multiplier seems off, though it may be a matter of scale not type. Perhaps the multipliers on worth should be in the 1.5 - 1.8 sort of range, with lower craftmanship items actually going down in worth. A barely held together plank on a handle should perhaps be worth .5 of it's base price.
#17
Perhaps you could limit the amount of silver the Traders have, the mastercrafted sword may be worth 100,000 but the trader only has like 2000 silver because this is a rimworld and he was expecting to sell not buy.
#18
Mods / Friendship and Relationships (Request)
December 14, 2014, 02:37:13 AM
I've been looking for a mod that adds intercharacter relationships to the game, preferably with player control over those relationships to a certain extent. I know there is a romance mod (and I use the term loosely), but that's not quite what I mean when I say relationships.
#19
Help / Re: Firefly Mod
October 17, 2014, 04:38:34 AM
I think Unity supports moving light sources, but then again lighting is really intensive so it might not.
#20
Help / Re: Firefly Mod
October 16, 2014, 07:02:55 AM
Another thing, my mod causes Rimworlds UI to disappear. What do?
#21
Help / Firefly Mod
October 16, 2014, 06:40:26 AM
I'm making a mod that adds Fireflies to the game. (HA TRICKED YOU, YOU THOUGHT IT WAS THE OTHER THING)

Does anybody know how I would go about making them glow?