Why is it pawns are incapable of doing specific tasks, instead of just taking mood & learning hits with tasks they don't like?
Mechanically I get it, but it never made sense to me perceptually as realistic behaviour. If I forced John to carry rocks, best believe he'll carry rocks, nobody's incapable of doing much, disabilities and phobias not withstanding. But he'll be miserable the whole time, and likely not learn anything because he hates it. Doesn't that system make more sense? Mood hits for doing things they don't like, and apathy towards learning them? Why was the decision to make people incapable of things the go-to?
Mechanically I get it, but it never made sense to me perceptually as realistic behaviour. If I forced John to carry rocks, best believe he'll carry rocks, nobody's incapable of doing much, disabilities and phobias not withstanding. But he'll be miserable the whole time, and likely not learn anything because he hates it. Doesn't that system make more sense? Mood hits for doing things they don't like, and apathy towards learning them? Why was the decision to make people incapable of things the go-to?