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Messages - Jaredmatt200

#1
Hello i've been playing Rimworld for quite sometime and i was having an issue with infestations. The issue being is if i call my allies in for help they send troops, but unfortunately all of their overpowered weapons that would easily smash the infestation instead they walk up on the insects and just themselves fall into melee. So just a couple of them sit back and fire but its like one or two out of a group of 10. So once the other 8 fall they flee making their help basically useless. I was wondering if their is a mod out there that helps with this issue and puts the user in control of any allies that come to aid from requests or such. Also this is not a quest where they send you mercenaries this is for asking for help from fellow allied factions. Thank you for the help on this matter.
#2
So what should I do because I have the framework there its just not working.
#4
Hey I was wondering if anyone could help with an error that keeps occurring during world generation for example just going in to generate a basic world it will not load and keeps saying an issue with the harmony patching Ill send the code if someone can help me. Thank you.
#5
I cant wait til you update this mod so I can play other races that would require this normallly.
#6
How do you register this game with this steam if you already have the owned from the website.
#7
How do you exactly get the unstable version if you bought through the website and not through steam?????
#8
Will it work with the EPOE mod alot of different creature and animal factions are arising, which are awesome and great to use for example, the planet of the apes, but only a couple of them actually have that EPOE patch which is extremely useful.
#9
Gotta say good job much more challenge I got the difficulty on Intense and even with the strength in skills in my pawns things happen to fuck s**t up thanks bro.
#10
I just got to when a psychic ship lands outside my colony, but everytime I damage it usually enemies appear outside of it, except this time the game freezes, I now have to use the tool damage to death or destroy to rid of it. I have no other issues no error codes appearing.
#11
Since there are rivers would you consider putting in the fishing industry into actual effect because it offers more meat and leather as well as a production building.
#12
Definitely wait for a new update no need to only have refinements, you had many refinements with alpha 16 but you also released wanderlust so something like that would be ideal.
#13
Initializing new game with mods Core, EdBPrepareCarefully, HugsLib, WM Smarter food selection, Better Pathfinding, DTC Weapon Expansion - Firearms, Rimsenal, Rimsenal_Federation, Rimsenal_Feral, Rimsenal_Hair, Rimsenal_Security, Rimsenal_Storyteller, Spoons Hair Mod, FashionRIMsta, GouRIMet 1.0, M No RNG in Death, MiningShaft, MiningShaft-StoneAddon, MiningShaft-GiltterWorldAddon, RIMkea 1.1, Torso Health buff, GlitterTech, Imperial Guard Core Mod, Imperial Guard Factions Addon, Imperial Guard Turrets Addon, Imperial Guard Deep Core Miner Addon, NaturalSurgery, PrisonExtensions, Taiga_Creatures, Talons, USSR, Vegetable Garden 5.3, Wehrmacht, ExpandedProsthetics&OrganEngineering, USCM - Core, USCM - Turret, USCM - Faction Colonial Marines, Additional Joy Objects, High Caliber, Medieval Asian Weapons, More Vanilla Turrets, MetroArmory16_1, RumoursAndDeceptionA16, Romance Diversified A16, Better Shooting Skill v1.0.1, Better Shooting Skill - Aiming Time, Better Shooting Skill - Accuracy, Better Shooting Skill - Proficient Fighter, CheaperComponents, MoreTradeShips, More Traits, RT's Weapon Pack, Soylent green a16, RimFridge, Nandonalt - Set-up Camp, and Psychology
Verse.Log:Message(String)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__737()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()



This is the current mods that are installed

Object reference not set to an instance of an object
  at RimWorld.Building_CommsConsole.GetFloatMenuOptions (Verse.Pawn myPawn) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1 opts) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.ChoicesAtFor (Vector3 clickPos, Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.Selector.HandleMapClicks () [0x00000] in <filename unknown>:0
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <filename unknown>:0
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x00000] in <filename unknown>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0

This is the error code when I try to right click on the comms console to use it.
#14
When my pawns wake up they either start their work schedule or they stand still with the error unable to process cells for the job or movement the pawns are going to do is this a problem with the actual game or the mods cause i tried to increase the amount of cells in the map but it didnt solve the problem it just decreased performance, this also does it to the enemies when they are kidnapping pawns, after they pick the pawns up they freeze and drop the pawns. Does anyone know how to correct this error???? If anyone needs codes ill get them if you ask.
#15
Im surprised many have had the mod work out of most the mods Ive used till the update that I downloaded this mod wont work at all, everytime I try to build any building within this mod it would go under construction then when construction was complete the object would then just disappear and take the materials with it, how would I correct this?