Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SuppleZombieKitten

#1
General Discussion / Re: Predict the name of v1.0
June 18, 2018, 03:37:05 PM
Rimworld: Brutal Awakening
#2
Mods / Re: Steam workshop discussion
August 25, 2015, 04:43:08 AM
I love steam workshop for the ease of mod management. Unfortunately I have bought the game a month to late therefore my questions.

How will steam workshop functionality be adjusted for those who bought the game to late to get the steam-key? Will you run additional servers that copy all workshop content and provide for those players? Is there other way (ie. adding as non steam game) to get access to workshop mods?
#3
General Discussion / Re: RimWorld change log
April 01, 2015, 06:23:36 PM
Quote from: Tynan on March 31, 2015, 01:24:14 AM
Yeah. It also has to cover eating chocolate, sex (at least if that ever gets added), or getting drunk or high.

Sex! No, it sends the wrong message.
Make baby, this is way to go. LOL
#4
Ideas / Easy fix for efficient firefighting
January 29, 2015, 01:30:38 AM
Now if person half way across the map decides to fight fire it is reserved to that pawn and everybody will be running back and forth more then actually fight fire.

Wouldn't it be better if pawn who decides to extinguish a square would issue the order to walk closer to the place where the fire begun if he is too far away. It would have bring all fire-fighters together in case of emergency without letting half of the colony burn away.
#6
Requesting as described in the topic
#7
Found a fix for auto unforbid and study for an old save.
Save was missing crucial line:
      "<li Class="Miscellaneous.MapComponent_AddRecipesToPawn" />"
which needs to be added to "<components> ... </components>" section.

Find "<components />" and replace it with:
<components>
   <li Class="Miscellaneous.MapComponent_AddRecipesToPawn" />
</components>

If "<components />" does not exist in edited save search for "</components>"
and in line before found phrase insert
"<li Class="Miscellaneous.MapComponent_AddRecipesToPawn" />"
so after you will get something like this
<components>
   <li Class="Simplemod" />
   <li Class="Morecomplicatedmod" />
      ...
   </li>
   ...
   <li Class="Miscellaneous.MapComponent_AddRecipesToPawn" />
</components>
   
#8
General Discussion / Stockpile for clothing - question
January 12, 2015, 08:19:58 PM
Has anyone figured out how to make a stockpile that will only store best quality of clothes? Something like no cloth stuff allowed or devilstrand only.
#9
Some skills are impossible to rise to lvl 20 even when a person is doing the job all the time.
Problem is that after level up the skill is 0/x and it decays imminently causing level down.

The solutions are easy enough to implement in the patch or mod:
- make decay kick in with delay after the skill was last used or
- make skill down happen only after skill goes well below 0, lets say 5% of current xp required to level up, so if lvl 20 than skill down will accure at "-1050/21000"